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玩动作电子游戏与视觉敏感度的提高有关,但与视觉感觉记忆的改变无关。

Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory.

作者信息

Appelbaum L Gregory, Cain Matthew S, Darling Elise F, Mitroff Stephen R

机构信息

Center for Cognitive Neuroscience, Duke University, Durham, NC, 27708, USA,

出版信息

Atten Percept Psychophys. 2013 Aug;75(6):1161-7. doi: 10.3758/s13414-013-0472-7.

Abstract

Action video game playing has been experimentally linked to a number of perceptual and cognitive improvements. These benefits are captured through a wide range of psychometric tasks and have led to the proposition that action video game experience may promote the ability to extract statistical evidence from sensory stimuli. Such an advantage could arise from a number of possible mechanisms: improvements in visual sensitivity, enhancements in the capacity or duration for which information is retained in visual memory, or higher-level strategic use of information for decision making. The present study measured the capacity and time course of visual sensory memory using a partial report performance task as a means to distinguish between these three possible mechanisms. Sensitivity measures and parameter estimates that describe sensory memory capacity and the rate of memory decay were compared between individuals who reported high evels and low levels of action video game experience. Our results revealed a uniform increase in partial report accuracy at all stimulus-to-cue delays for action video game players but no difference in the rate or time course of the memory decay. The present findings suggest that action video game playing may be related to enhancements in the initial sensitivity to visual stimuli, but not to a greater retention of information in iconic memory buffers.

摘要

实验表明,玩动作电子游戏与多项感知和认知能力的提升有关。这些益处通过广泛的心理测量任务得以体现,进而有人提出,动作电子游戏体验可能会促进从感官刺激中提取统计证据的能力。这种优势可能源于多种潜在机制:视觉敏感度的提高、视觉记忆中信息保留的容量或时长的增强,或者在决策中对信息进行更高级别的策略性运用。本研究使用部分报告任务来测量视觉感觉记忆的容量和时间进程,以此区分这三种可能的机制。我们比较了报告动作电子游戏体验水平高和低的个体之间的敏感度测量值以及描述感觉记忆容量和记忆衰退速率的参数估计值。我们的结果显示,对于动作电子游戏玩家而言,在所有刺激与提示延迟情况下,部分报告准确性均有一致提高,但在记忆衰退速率或时间进程方面并无差异。目前的研究结果表明,玩动作电子游戏可能与对视觉刺激的初始敏感度提高有关,但与在图像记忆缓冲中更大程度地保留信息无关。

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