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习得性灵巧操作的保持和干扰:多种感觉运动过程的相互作用。

Retention and interference of learned dexterous manipulation: interaction between multiple sensorimotor processes.

机构信息

School of Biological and Health Systems Engineering, Arizona State University, Tempe, Arizona.

School of Biological and Health Systems Engineering, Arizona State University, Tempe, Arizona

出版信息

J Neurophysiol. 2015 Jan 1;113(1):144-55. doi: 10.1152/jn.00348.2014. Epub 2014 Oct 1.

Abstract

An object can be used in multiple contexts, each requiring different hand actions. How the central nervous system builds and maintains memory of such dexterous manipulations remains unclear. We conducted experiments in which human subjects had to learn and recall manipulations performed in two contexts, A and B. Both contexts involved lifting the same L-shaped object whose geometry cued its asymmetrical mass distribution. Correct performance required producing a torque on the vertical handle at object lift onset to prevent it from tilting. The torque direction depended on the context, i.e., object orientation, which was changed by 180° object rotation about a vertical axis. With an A1B1A2 context switching paradigm, subjects learned A1 in the first block of eight trials as indicated by a torque approaching the required one. However, subjects made large errors in anticipating the required torque when switching to B1 immediately after A1 (negative transfer), as well as when they had to recall A1 when switching to A2 after learning B through another block of eight lifts (retrieval interference). Classic sensorimotor learning theories attribute such interferences to multi-rate, multi-state error-driven updates of internal models. However, by systematically changing the interblock break duration and within-block number of trials, our results suggest an alternative explanation underlying interference and retention of dexterous manipulation. Specifically, we identified and quantified through a novel computational model the nonlinear interaction between two sensorimotor mechanisms: a short-lived, context-independent, use-dependent sensorimotor memory and a context-sensitive, error-based learning process.

摘要

一个物体可以在多个场景中使用,每个场景都需要不同的手部动作。中枢神经系统如何构建和维护对这些灵巧操作的记忆仍然不清楚。我们进行了实验,人类受试者必须学习和回忆在两个场景 A 和 B 中进行的操作。这两个场景都涉及提起同一个 L 形物体,其几何形状提示其不对称的质量分布。正确的操作需要在物体提起时在垂直手柄上产生一个扭矩,以防止其倾斜。扭矩方向取决于场景,即物体的方向,它通过围绕垂直轴旋转 180°来改变。使用 A1B1A2 上下文切换范式,受试者在前八次试验的第一块中学习 A1,方法是接近所需扭矩的扭矩。然而,当从 A1 立即切换到 B1 时,受试者在预测所需扭矩时会犯很大的错误(负转移),当他们在通过另一组八次提升学习 B 后切换到 A2 时必须回忆 A1 时(检索干扰)也是如此。经典的感觉运动学习理论将这种干扰归因于内部模型的多速率、多状态错误驱动更新。然而,通过系统地改变块间休息时间和块内试验次数,我们的结果为灵巧操作的干扰和保留提供了一个替代解释。具体来说,我们通过一个新的计算模型识别并量化了两种感觉运动机制之间的非线性相互作用:一个短暂的、与上下文无关的、基于使用的感觉运动记忆和一个上下文敏感的、基于错误的学习过程。

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