School of Biological and Health Systems Engineering, Arizona State University, Tempe, Arizona 85287, USA.
J Neurosci. 2012 Oct 24;32(43):15086-92. doi: 10.1523/JNEUROSCI.2468-12.2012.
How the CNS transforms visual information of object properties into motor commands for manipulation is not well understood. We designed novel apparatus and protocols in which human subjects had to learn manipulations in two different contexts. The first task involved manipulating a U-shaped object that can afford two actions by grasping different parts of the same object. The second task involved manipulating two L-shaped objects that were posed at different orientations. In both experiments, subjects learned the manipulation over consecutive trials in one context before switching to a different context. For both objects and tasks, the visual geometric cues were effective in eliciting anticipatory control with little error at the beginning of learning of the first context. However, subjects failed to use the visual information to the same extent when switching to the second context as sensorimotor memory built through eight consecutive repetitions in the first context exerted a strong interference on subjects' ability to use visual cues again when the context changed. A follow-up experiment where subjects were exposed to a pseudorandom sequence of context switches with the U-shaped object revealed that the interference caused by the preceding context persisted even when subjects switched context after only one trial. Our results suggest that learning generalization of dexterous manipulation is fundamentally limited by context-specific learning of motor actions and competition between vision-based motor planning and sensorimotor memory.
中枢神经系统如何将物体属性的视觉信息转化为用于操作的运动指令,目前还不太清楚。我们设计了新的设备和方案,让人类受试者在两种不同的环境中进行操作。第一个任务是操作一个 U 形物体,通过抓住物体的不同部分来实现两种动作。第二个任务是操作两个 L 形物体,它们以不同的方向放置。在这两个实验中,受试者在切换到不同的环境之前,要在一个环境中连续完成多次试次的操作学习。对于这两种物体和任务,视觉几何线索在引发预测性控制方面非常有效,在学习第一个环境的初始阶段,几乎没有错误。然而,当受试者切换到第二个环境时,他们无法像在第一个环境中通过连续八次重复建立的感觉运动记忆那样,在相同程度上利用视觉信息。在后续的实验中,让受试者接触到 U 形物体的随机上下文切换序列,结果表明,即使受试者只在一次试验后切换环境,先前环境引起的干扰仍然存在。我们的结果表明,灵巧操作的学习泛化受到特定于上下文的运动学习以及基于视觉的运动规划和感觉运动记忆之间的竞争的限制。