Tidoni Emmanuele, Fusco Gabriele, Leonardis Daniele, Frisoli Antonio, Bergamasco Massimo, Aglioti Salvatore Maria
IRCCS Fondazione Santa Lucia, Rome, Italy,
Exp Brain Res. 2015 Feb;233(2):375-83. doi: 10.1007/s00221-014-4121-8. Epub 2014 Oct 8.
Frequency-specific vibratory stimulation of peripheral tendons induces an illusion of limb movement that may be useful for restoring proprioceptive information in people with sensorimotor disability. This potential application may be limited by inter- and intra-subject variability in the susceptibility to such an illusion, which may depend on a variety of factors. To explore the influence of stimulation parameters and participants' handedness on the movement illusion, we vibrated the right and left tendon of the biceps brachii in a group of right- and left-handed people with five stimulation frequencies (from 40 to 120 Hz in step of 20 Hz). We found that all participants reported the expected illusion of elbow extension, especially after 40 and 60 Hz. Left-handers exhibited less variability in reporting the illusion compared to right-handers across the different stimulation frequencies. Moreover, the stimulation of the non-dominant arm elicited a more vivid illusion with faster onset relative to the stimulation of the dominant arm, an effect that was independent from participants' handedness. Overall, our data show that stimulation frequency, handedness and arm dominance influence the tendon vibration movement illusion. The results are discussed in reference to their relevance in linking motor awareness, improving current devices for motor ability recovery after brain or spinal damage and developing prosthetics and virtual embodiment systems.
外周肌腱的频率特异性振动刺激会诱发肢体运动错觉,这可能有助于恢复感觉运动障碍患者的本体感觉信息。这种潜在应用可能会受到个体间和个体内对此类错觉易感性差异的限制,而这种差异可能取决于多种因素。为了探究刺激参数和参与者利手对运动错觉的影响,我们对一组右利手和左利手的人,用五种刺激频率(从40赫兹到120赫兹,步长为20赫兹)分别振动肱二头肌的左右肌腱。我们发现所有参与者都报告了预期的肘部伸展错觉,尤其是在40赫兹和60赫兹之后。在不同的刺激频率下,左利手者在报告错觉方面的变异性比右利手者小。此外,相对于优势手臂的刺激,非优势手臂的刺激诱发的错觉更生动,发作更快,且这一效应与参与者的利手无关。总体而言,我们的数据表明刺激频率、利手和手臂优势会影响肌腱振动运动错觉。我们结合这些结果在关联运动意识、改进当前用于脑损伤或脊髓损伤后运动能力恢复的设备以及开发假肢和虚拟化身系统方面的相关性进行了讨论。