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原始情绪影响(寻求、恐慌和玩耍)的临床前模型:开发抑郁症新疗法的途径

Preclinical modeling of primal emotional affects (Seeking, Panic and Play): gateways to the development of new treatments for depression.

作者信息

Panksepp Jaak, Yovell Yoram

机构信息

Department of Integrative Physiology and Neuroscience, College of Veterinary Medicine, Washington State University, Pullman, Wash., USA.

出版信息

Psychopathology. 2014;47(6):383-93. doi: 10.1159/000366208. Epub 2014 Oct 22.

Abstract

Mammalian brains contain at least 7 primal emotional systems--Seeking, Rage, Fear, Lust, Care, Panic and Play (capitalization reflects a proposed primary-process terminology, to minimize semantic confusions and mereological fallacies). These systems help organisms feel affectively balanced (e.g. euthymic) and unbalanced (e.g. depressive, irritable, manic), providing novel insights for understanding human psychopathologies. Three systems are especially important for understanding depression: The separation distress (Panic) system mediates the psychic pain of separation distress (i.e. excessive sadness and grief), which can be counteracted by minimizing Panic arousals (as with low-dose opioids). Depressive dysphoria also arises from reduced brain reward-seeking and related play urges (namely diminished enthusiasm (Seeking) and joyful exuberance (Play) which promote sustained amotivational states). We describe how an understanding of these fundamental emotional circuits can promote the development of novel antidepressive therapeutics--(i) low-dose buprenorphine to counteract depression and suicidal ideation emanating from too much psychic pain (Panic overarousal), (ii) direct stimulation of the Seeking system to counteract amotivational dysphoria, and (iii) the discovery and initial clinical testing of social-joy-promoting molecules derived from the analysis of the Play system.

摘要

哺乳动物的大脑至少包含7种原始情绪系统——探索、愤怒、恐惧、欲望、关爱、恐慌和玩耍(大写反映了一种提议的初级过程术语,以尽量减少语义混淆和整体谬误)。这些系统有助于生物体在情感上保持平衡(如心境正常)或失衡(如抑郁、易怒、躁狂),为理解人类精神病理学提供了新的见解。对于理解抑郁症来说,有三种系统尤为重要:分离痛苦(恐慌)系统介导分离痛苦的精神痛苦(即过度悲伤和悲痛),通过尽量减少恐慌唤醒(如使用低剂量阿片类药物)可以抵消这种痛苦。抑郁性烦躁也源于大脑寻求奖励和相关玩耍冲动的减少(即热情(探索)和愉悦的活力(玩耍)减少,这会促进持续的无动机状态)。我们描述了对这些基本情绪回路的理解如何能够促进新型抗抑郁疗法的发展——(i)低剂量丁丙诺啡以抵消因过多精神痛苦(恐慌过度唤醒)而产生的抑郁症和自杀念头,(ii)直接刺激探索系统以抵消无动机性烦躁,以及(iii)通过对玩耍系统的分析发现并进行社会愉悦促进分子的初步临床试验。

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