Prigent Elise, Hansen Clint, Baurès Robin, Darracq Cécile, Amorim Michel-Ange
Complexité, Innovation et Activités Motrices et Sportives (CIAMS), EA4532, UFR STAPS, University Paris-Sud, 91405, Orsay Cedex, France,
Exp Brain Res. 2015 Feb;233(2):567-76. doi: 10.1007/s00221-014-4137-0. Epub 2014 Nov 2.
To predict where a thrown ball will land, an observer may use visual information about its trajectory. However, in addition, the thrower's body language (i.e., body movement and facial expression) may contain useful information that could be used by the observer to understand intention and emotional state. Here, we investigated how observers estimated a ball's landing point thrown by a virtual agent with different amounts of information from body language. In addition, occlusion time was varied to examine how it potentiates the use of body-language information. Results showed that body movement and facial expression carry information about thrower's effort. However, once the ball has left the thrower's hand, advance information on facial expression does contribute to judgments only if consistent with the amplitude of the throw. Moreover, as the occlusion time increases, a stronger influence of the body movement is observed for estimating the landing point. The overriding effect of ball's trajectory availability over body language is discussed.
为了预测抛出的球会落在哪里,观察者可能会使用有关其轨迹的视觉信息。然而,除此之外,投掷者的肢体语言(即身体动作和面部表情)可能包含有用信息,观察者可以利用这些信息来理解意图和情绪状态。在此,我们研究了观察者如何根据来自肢体语言的不同信息量来估计虚拟主体抛出的球的落点。此外,遮挡时间也有所变化,以检验其如何增强肢体语言信息的使用。结果表明,身体动作和面部表情传达了关于投掷者用力程度的信息。然而,一旦球离开投掷者的手,只有当面部表情的提前信息与投掷幅度一致时,才会对判断有帮助。而且,随着遮挡时间的增加,可以观察到身体动作对估计落点的影响更强。文中讨论了球的轨迹可用性相对于肢体语言的首要作用。