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仅仅观察身体的不连续性就会影响对虚拟手的感知所有权和替代性能动性。

Mere observation of body discontinuity affects perceived ownership and vicarious agency over a virtual hand.

作者信息

Tieri G, Tidoni E, Pavone E F, Aglioti S M

机构信息

Department of Psychology, Sapienza University of Rome, Rome, Italy,

出版信息

Exp Brain Res. 2015 Apr;233(4):1247-59. doi: 10.1007/s00221-015-4202-3. Epub 2015 Jan 25.

Abstract

The mental representation of one's body typically implies the continuity of its parts. Here, we used immersive virtual reality to explore whether mere observation of visual discontinuity between the hand and limb of an avatar could influence a person's sense of ownership of the virtual body (feeling of ownership, FO) and being the agent of its actions (vicarious agency, VA). In experiment 1, we tested whether placing different amounts of visual discontinuity between a virtual hand and limb differently modulate the perceived FO and VA. Participants passively observed from a first-person perspective four different versions of a virtual limb: (1) a full limb; a hand detached from the proximal part of the limb because of deletion of (2) the wrist; (3) the wrist and forearm; (4) and the wrist, forearm and elbow. After observing the static or moving virtual limb, participants reported their feeling of ownership (FO) and vicarious agency (VA) over the hand. We found that even a small visual discontinuity between the virtual hand and arm significantly decreased participants' FO over the hand during observation of the static limb. Moreover, in the same condition, we found that passive observation of the avatar's actions induced a decrease in both FO and VA. We replicated the same results in a second study (experiment 2) where we investigated the modulation of FO and VA by comparing the visual body discontinuity with a condition in which the virtual limb was partially occluded. Our data show that mere observation of limb discontinuity can change a person's ownership and agency over a virtual body observed from a first-person perspective, even in the absence of any multisensory stimulation of the real body. These results shed new light on the role of body visual continuity in modulating self-awareness and agency in immersive virtual reality.

摘要

对自身身体的心理表征通常意味着其各部分的连续性。在此,我们利用沉浸式虚拟现实技术来探究,仅仅观察虚拟化身的手部与肢体之间的视觉不连续性,是否会影响一个人对虚拟身体的拥有感(拥有感,FO)以及作为其行动主体的感觉(替代性能动性,VA)。在实验1中,我们测试了在虚拟手部和肢体之间设置不同程度的视觉不连续性,是否会对所感知到的FO和VA产生不同的调节作用。参与者从第一人称视角被动观察一个虚拟肢体的四种不同版本:(1)完整肢体;(2)因手腕被删除而与肢体近端部分分离的手部;(3)手腕和前臂;(4)手腕、前臂和肘部。在观察了静态或动态的虚拟肢体后,参与者报告了他们对该手部的拥有感(FO)和替代性能动性(VA)。我们发现,即使虚拟手部和手臂之间存在微小的视觉不连续性,在观察静态肢体时也会显著降低参与者对该手部的FO。此外,在相同条件下,我们发现对虚拟化身动作的被动观察会导致FO和VA均下降。在第二项研究(实验2)中,我们通过将视觉身体不连续性与虚拟肢体部分被遮挡的情况进行比较,来研究FO和VA的调节作用,得到了相同的结果。我们的数据表明,仅仅观察肢体不连续性就能改变一个人从第一人称视角观察到的虚拟身体的拥有感和能动性,即使在真实身体没有任何多感官刺激的情况下也是如此。这些结果为身体视觉连续性在沉浸式虚拟现实中调节自我意识和能动性方面的作用提供了新的见解。

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