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动作观察期间的虚拟身体连续性会影响运动皮层兴奋性。

Virtual body continuity during action observation affects motor cortical excitability.

作者信息

Matamala-Gomez Marta, Frisco Francesca, Guidali Giacomo, Lega Carlotta, Beacco Alejandro, Bolognini Nadia, Maravita Angelo

机构信息

Department of Cognition, Development and Educational Psychology, Institute of Neurosciences, University of Barcelona, Barcelona, Spain.

Cognition and Brain Plasticity Unit, Bellvitge Biomedical Research Institute [IDIBELL], L'Hospitalet de Llobregat, Barcelona, Spain.

出版信息

Sci Rep. 2025 Apr 17;15(1):13364. doi: 10.1038/s41598-025-97695-9.

Abstract

Body ownership, the sense that the body belongs to oneself, can be altered by inducing body manipulations in Virtual Reality, such as by increasing the visual discontinuity between the avatar's hand and body. Body representation manipulations can also influence motor cortex excitability. We hypothesized that the degree of body continuity between one's body and the observed virtual body would affect ownership feelings and impact motor cortex excitability during action observation. Participants observed virtual hand movements from a first-person perspective with the virtual hand presented with different level of connection with their real hand; the virtual hand could be part of a full virtual body co-located with the real body (Full-Body condition), it could appear as connected to an upper limb visually discontinuous from the real body (Upper Limb condition), or the virtual hand appeared in isolation, fully discontinuous (Detached Hand condition). Results showed increased corticospinal excitability when body continuity is higher (Full-Body and Upper Limb). This effect was mediated by ownership and disownership feelings, supporting the relationship between body perception and motor system.

摘要

身体所有权,即身体属于自己的感觉,可以通过在虚拟现实中诱导身体操控来改变,例如增加虚拟化身的手与身体之间的视觉不连续性。身体表征操控也会影响运动皮层兴奋性。我们假设,一个人的身体与观察到的虚拟身体之间的身体连续性程度会影响身体所有权感受,并在动作观察期间影响运动皮层兴奋性。参与者从第一人称视角观察虚拟手部动作,虚拟手与他们的真实手呈现出不同程度的连接;虚拟手可以是与真实身体共定位的完整虚拟身体的一部分(全身条件),它可以表现为与视觉上与真实身体不连续的上肢相连(上肢条件),或者虚拟手单独出现,完全不连续(分离手条件)。结果表明,当身体连续性较高时(全身和上肢条件),皮质脊髓兴奋性增加。这种效应由身体所有权和非所有权感受介导,支持了身体感知与运动系统之间的关系。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/876f/12006341/c1a05a41c2ba/41598_2025_97695_Fig1_HTML.jpg

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