Berthoz Alain, Zaoui Mohamed
Collège de France, Paris, France.
Dev Med Child Neurol. 2015 Apr;57 Suppl 2:15-20. doi: 10.1111/dmcn.12690.
This review suggests several hypotheses about the cognitive developmental mechanisms involved in the motor deficits of children with cerebral palsy. We suggest a new theory that visuospatial deficits involving the manipulation of multiple spatial reference frames are crucial components of the disorder in spatial orientation, manipulation, locomotion, navigation, and even social interactions. We review basic knowledge about the brain networks involved in spatial memory and cognition. We then present several potential paradigms for studying specific deficits. We consider first the use of vestibular signals for egocentric spatial orientation in children and the 'locomotor trajectory paradigm' for studying gaze anticipation and perceptual components of walking. We then describe new paradigms for studying egocentric and allocentric strategies in spatial tasks: the 'virtual path length', the 'virtual palace' and the 'virtual star maze'. We also consider paradigms involving the use of other persons and perspective change from a first person's to a third person's viewpoint as reference in spatial tasks or social interactions: the 'designation' paradigm, the 'harlequin', and the 'tightrope walker'. Finally, we briefly present a new experimental set up involving a 'virtual carpet', which follows previous studies of cognitive strategies for generating locomotor trajectories using the 'magic carpet' and which will allow a large variety of studies involving executive functions and inhibition of the first-appearing strategies during development. Several of these new paradigms could be used for remediation.
本综述提出了关于脑瘫儿童运动缺陷所涉及的认知发展机制的几种假说。我们提出了一种新理论,即涉及多个空间参照系操作的视觉空间缺陷是空间定向、操作、运动、导航乃至社交互动障碍的关键组成部分。我们回顾了关于参与空间记忆和认知的脑网络的基础知识。然后,我们介绍了几种研究特定缺陷的潜在范式。我们首先考虑儿童以自我为中心的空间定向中前庭信号的使用以及用于研究行走时注视预期和感知成分的“运动轨迹范式”。然后,我们描述了研究空间任务中以自我为中心和以他为中心策略的新范式:“虚拟路径长度”、“虚拟宫殿”和“虚拟星型迷宫”。我们还考虑了在空间任务或社交互动中涉及使用他人以及从第一人称视角到第三人称视角的视角转换作为参照的范式:“指定”范式、“丑角”范式和“走钢丝者”范式。最后,我们简要介绍了一种涉及“虚拟地毯”的新实验设置,它延续了之前使用“魔毯”对生成运动轨迹的认知策略的研究,并且将允许进行大量涉及执行功能以及抑制发育过程中首次出现的策略的研究。这些新范式中的几种可用于康复治疗。