Shimobaba Tomoyoshi, Ito Tomoyoshi
Opt Express. 2015 Apr 6;23(7):9549-54. doi: 10.1364/OE.23.009549.
Addition of random phase to the object light is required in computer-generated holograms (CGHs) to widely diffuse the object light and to avoid its concentration on the CGH; however, this addition causes considerable speckle noise in the reconstructed image. For improving the speckle noise problem, techniques such as iterative phase retrieval algorithms and multi-random phase method are used; however, they are time consuming and are of limited effectiveness. Herein, we present a simple and computationally inexpensive method that drastically improves the image quality and reduces the speckle noise by multiplying the object light with the virtual convergence light. Feasibility of the proposed method is shown using simulations and optical reconstructions; moreover, we apply it to lens-less zoom-able holographic projection. The proposed method is useful for the speckle problems in holographic applications.
在计算机生成全息图(CGH)中,需要向物光添加随机相位,以使物光广泛扩散并避免其集中在CGH上;然而,这种添加会在重建图像中产生相当大的散斑噪声。为了改善散斑噪声问题,人们使用了诸如迭代相位检索算法和多随机相位方法等技术;然而,它们耗时且效果有限。在此,我们提出一种简单且计算成本低的方法,通过将物光与虚拟会聚光相乘,可大幅提高图像质量并减少散斑噪声。通过模拟和光学重建展示了该方法的可行性;此外,我们将其应用于无透镜可变焦全息投影。所提出的方法对于全息应用中的散斑问题很有用。