Direito Artur, Jiang Yannan, Whittaker Robyn, Maddison Ralph
National Institute for Health Innovation, University of Auckland, 261 Morrin Road, Auckland, 1072, New Zealand.
BMC Public Health. 2015 Jul 11;15:635. doi: 10.1186/s12889-015-1968-y.
Physical activity is a modifiable behavior related to many preventable non-communicable diseases. There is an age-related decline in physical activity levels in young people, which tracks into adulthood. Common interactive technologies such as smartphones, particularly employing immersive features, may enhance the appeal and delivery of interventions to increase levels of physical activity in young people. The primary aim of the Apps for IMproving FITness (AIMFIT) trial is to evaluate the effectiveness of two popular "off-the-shelf" smartphone apps for improving cardiorespiratory fitness in young people.
METHODS/DESIGN: A three-arm, parallel, randomized controlled trial will be conducted in Auckland, New Zealand. Fifty-one eligible young people aged 14-17 years will be randomized to one of three conditions: 1) use of an immersive smartphone app, 2) use of a non-immersive app, or 3) usual behavior (control). Both smartphone apps consist of an eight-week training program designed to improve fitness and ability to run 5 km, however, the immersive app features a game-themed design and adds a narrative. Data are collected at baseline and 8 weeks. The primary outcome is cardiorespiratory fitness, assessed as time to complete the one mile run/walk test at 8 weeks. Secondary outcomes are physical activity levels, self-efficacy, enjoyment, psychological need satisfaction, and acceptability and usability of the apps. Analysis using intention to treat principles will be performed using regression models.
Despite the proliferation of commercially available smartphone applications, there is a dearth of empirical evidence to support their effectiveness on the targeted health behavior. This pragmatic study will determine the effectiveness of two popular "off-the-shelf" apps as a stand-alone instrument for improving fitness and physical activity among young people. Adherence to app use will not be closely controlled; however, random allocation of participants, a heterogeneous group, and data analysis using intention to treat principles provide internal and external validity to the study. The primary outcome will be objectively assessed with a valid and reliable field-based test, as well as the secondary outcome of physical activity, via accelerometry. If effective, such applications could be used alongside existing interventions to promote fitness and physical activity in this population.
Australian New Zealand Clinical Trials Registry: ACTRN12613001030763. Registered 16 September 2013.
身体活动是一种与许多可预防的非传染性疾病相关的可改变行为。年轻人的身体活动水平会随着年龄增长而下降,并持续到成年期。智能手机等常见的交互技术,特别是具有沉浸式功能的技术,可能会增强干预措施的吸引力和实施效果,从而提高年轻人的身体活动水平。“改善健康的应用程序(AIMFIT)”试验的主要目的是评估两款流行的“现成”智能手机应用程序对改善年轻人心肺功能的有效性。
方法/设计:将在新西兰奥克兰进行一项三臂平行随机对照试验。51名年龄在14至17岁之间的符合条件的年轻人将被随机分配到以下三种情况之一:1)使用沉浸式智能手机应用程序;2)使用非沉浸式应用程序;3)日常行为(对照组)。两款智能手机应用程序均包含一个为期八周的训练计划,旨在提高身体素质和5公里跑步能力,不过,沉浸式应用程序采用游戏主题设计并添加了故事情节。在基线和8周时收集数据。主要结局是心肺功能,通过8周时完成一英里跑/走测试的时间来评估。次要结局包括身体活动水平、自我效能感、愉悦感、心理需求满足感以及应用程序的可接受性和可用性。将使用回归模型按照意向性分析原则进行分析。
尽管市面上的智能手机应用程序大量涌现,但缺乏实证证据来支持它们对目标健康行为的有效性。这项务实的研究将确定两款流行的“现成”应用程序作为独立工具在改善年轻人健康和身体活动方面的有效性。对应用程序使用的依从性不会受到严格控制;然而,参与者的随机分配、异质性群体以及按照意向性分析原则进行数据分析为该研究提供了内部和外部效度。主要结局将通过一项有效且可靠的实地测试进行客观评估,身体活动的次要结局则通过加速度计进行评估。如果有效,此类应用程序可与现有干预措施一起用于促进该人群的健康和身体活动。
澳大利亚新西兰临床试验注册中心:ACTRN12613001030763。于2013年9月16日注册。