National Institute for Health Innovation, University of Auckland, Private Bag 92019, Auckland, New Zealand.
Center for Addiction Research, University of Auckland, Private Bag 92019, Auckland, New Zealand.
BMC Public Health. 2020 Feb 6;20(1):191. doi: 10.1186/s12889-020-8304-x.
The low utilisation of current treatment services by people with gambling problems highlights the need to explore new modalities of delivering treatment interventions. This protocol presents the design of a pragmatic randomized control trial aimed at assessing the effectiveness and acceptability of cognitive behavioral therapy (CBT) delivered via a mobile app for people with self-reported gambling problems.
An innovative CBT mobile app, based on Deakin University's GAMBLINGLESS online program, has been adapted with end-users (Manaaki). Six intervention modules have been created. These are interwoven with visual themes to represent a journey of recovery and include attributes such as avatars, videos, and animations to support end-user engagement. An audio facility is used throughout the app to cater for different learning styles. Personalizing the app has been accomplished by using greetings in the participant's language and their name (e.g. Kia ora Tāne) and by creating personalized feedback. A pragmatic, randomized control two-arm single-blind trial, will be conducted in New Zealand. We aim to recruit 284 individuals. Eligible participants are ≥18 years old, seeking help for their gambling, have access to a smartphone capable of downloading an app, able to understand the English language and are willing to provide follow-up information at scheduled time points. Allocation is 1:1, stratified by ethnicity, gender, and gambling symptom severity based on the Gambling Symptom Assessment Scale (G-SAS). The intervention group will receive the full mobile cognitive behavioural programme and the waitlist group will receive a simple app that counts down the time left before they have access to the full app and the links to the data collection tools. Data collection for both groups are: baseline, 4-, 8-, and 12-weeks post-randomisation. The primary outcome is a change in G-SAS scores. Secondary measures include changes in gambling urges, frequency, expenditure, and readiness to change. Indices of app engagement, utilisation and acceptability will be collected throughout the delivery of the intervention.
If effective, this study will contribute to the improvement of health outcomes for people experiencing gambling problems and have great potential to reach population groups who do not readily engage with current treatment services.
NZ Health and Disability Ethics Committee (Ref: 19/STH/204) TRIAL REGISTRATION: Australian New Zealand Clinical Trial Registry (ANZCTRN 12619001605189) Registered 1 November 2019.
当前治疗服务在有赌博问题的人群中的利用率较低,这凸显了探索提供治疗干预新方式的必要性。本方案介绍了一项实用随机对照试验的设计,旨在评估针对自我报告有赌博问题的人群通过移动应用程序提供认知行为疗法(CBT)的有效性和可接受性。
基于迪肯大学的 GAMBLINGLESS 在线项目,开发了一种创新的 CBT 移动应用程序,并与最终用户(Manaaki)一起进行了改编。创建了六个干预模块。这些模块交织在一起,以视觉主题表示恢复之旅,包括头像、视频和动画等属性,以支持最终用户的参与。应用程序中还使用音频功能来满足不同的学习风格。通过在参与者的语言和姓名中使用问候语(例如,Kia ora Tāne)并创建个性化反馈,实现了应用程序的个性化。在新西兰进行了一项实用的、随机对照的、两臂单盲试验。我们的目标是招募 284 名参与者。符合条件的参与者年龄在 18 岁及以上,正在寻求帮助以解决其赌博问题,能够使用智能手机下载应用程序,能够理解英语,并愿意在预定时间点提供随访信息。采用 1:1 随机分组,按种族、性别和赌博症状严重程度进行分层,基于赌博症状评估量表(G-SAS)。干预组将接受完整的移动认知行为方案,而等待组将获得一个简单的应用程序,该应用程序会倒计时,直到他们可以访问完整的应用程序以及数据收集工具的链接。两组均进行基线、4 周、8 周和 12 周的随机分组后评估。主要结果是 G-SAS 评分的变化。次要测量指标包括赌博冲动、频率、支出和改变意愿的变化。在整个干预过程中,将收集应用程序参与度、利用率和可接受性的指标。
如果有效,本研究将有助于改善有赌博问题的人群的健康结果,并有可能接触到那些不易接受当前治疗服务的人群。
新西兰健康和残疾伦理委员会(参考号:19/STH/204)
澳大利亚新西兰临床试验注册(ANZCTRN 12619001605189),2019 年 11 月 1 日注册。