1 University of Maryland Medical Center , Baltimore, Maryland.
2 University of Maryland School of Nursing , Baltimore, Maryland.
Games Health J. 2012 Oct;1(5):362-8. doi: 10.1089/g4h.2012.0013.
Digital games to promote healthy behaviors are rapidly expanding in the healthcare industry. One area where health game can be useful is in educating patients about oral anticoagulants such as warfarin. The goal of this pilot study was to develop a game about warfarin and vitamin K interactions and evaluate its usability among adult patients receiving warfarin therapy.
The game was developed by an interdisciplinary team. The content of the game was based on published evidence-based practice about anticoagulation education. Kolb's experiential learning theory served as the theoretical foundation of the game, which we developed in Flash and Actionscript 2(®) (Adobe Systems, San Jose, CA) programming and scripting languages, and it is playable on various platforms, including Windows and Macintosh, via Internet Explorer, Mozilla Firefox, and Safari Web browsers. Twenty patients were surveyed using a 7-point Likert scale to evaluate their experience on the Perceived Health Web Site Usability Questionnaire (PHWSUQ). The PHWSUQ measures satisfaction, ease of learning the site, and usefulness. Possible responses ranged from 1 (very unsatisfied) to 7 (very satisfied) and from strongly disagree (1) to strongly agree (7).
The overall mean score on the PHWSUQ was 53.6 out of 70 (SD, 11.3), or 76.6 percent. The mean scores for "satisfaction," "ease of use," and "usefulness" subscales were 80.2 percent, 71.2 percent, and 77.4 percent, respectively.
The findings suggest that patients were satisfied with the game, which indicates that adult patients on warfarin are open to game use as an educational tool to learn health information.
数字游戏在医疗保健行业中迅速发展,用于促进健康行为。健康游戏在教育患者使用华法林等口服抗凝剂方面可能是有用的。本研究的目的是开发一个关于华法林和维生素 K 相互作用的游戏,并评估其在接受华法林治疗的成年患者中的可用性。
游戏由跨学科团队开发。游戏的内容基于已发表的抗凝教育循证实践。科尔的体验式学习理论为游戏提供了理论基础,游戏是用 Flash 和 Actionscript 2(®)(Adobe Systems,San Jose,CA)编程语言开发的,可以在各种平台上运行,包括 Windows 和 Macintosh,通过 Internet Explorer、Mozilla Firefox 和 Safari 网络浏览器。使用 7 点李克特量表对 20 名患者进行调查,以评估他们在 Perceived Health Web Site Usability Questionnaire(PHWSUQ)上的体验。PHWSUQ 衡量满意度、学习网站的容易程度和有用性。可能的回答范围从 1(非常不满意)到 7(非常满意),从强烈不同意(1)到强烈同意(7)。
PHWSUQ 的总分平均为 70 分中的 53.6 分(标准差为 11.3),即 76.6%。“满意度”、“易用性”和“有用性”分量表的平均得分为 80.2%、71.2%和 77.4%。
研究结果表明,患者对游戏感到满意,这表明接受华法林治疗的成年患者愿意使用游戏作为学习健康信息的教育工具。