• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

与任天堂 Wii 进行的物理训练课程对多发性硬化症患者的血液动力学变量的急性反应。

Acute Responses of a Physical Training Session with a Nintendo Wii on Hemodynamic Variables of an Individual with Multiple Sclerosis.

机构信息

1 Department of Exercise and Sports Sciences, Gama Filho University , Rio de Janeiro, Rio de Janeiro, Brazil .

2 University Gama Filho Physiotherapy Clinic School Laboratory , Rio de Janeiro, Rio de Janeiro, Brazil .

出版信息

Games Health J. 2012 Dec;1(6):456-9. doi: 10.1089/g4h.2012.0062.

DOI:10.1089/g4h.2012.0062
PMID:26192064
Abstract

BACKGROUND

Multiple sclerosis is a neurological illness that decreases motor functions. This disease can cause weakness of cardiorespiratory muscles and impaired functional capacity and quality of life. Therefore it requires preventive treatments. This study investigated the acute responses of a virtual physical training session with the Nintendo(®) (Kyoto, Japan) Wii™ on hemodynamic variables of an individual with multiple sclerosis (relapsing-remitting).

SUBJECT AND METHODS

A 34-year-old man with multiple sclerosis with previous experience in aerobic, strength, and functional training (2 years) was tested. His Expanded Disability Status Scale was 2.5. We compared the heart rate, blood pressure, and double product obtained at rest and during (heart rate) and after the Nintendo Wii games "Boxing" and "Sword Play." In rest, the variables were measured in the supine position.

RESULTS

Our results showed positive hemodynamic alterations after execution of both games. The peak of heart rate was 121 beats per minute (65% of maximal heart rate) and 104 beats per minute (56% of maximal heart rate) for "Boxing" and "Sword Play," respectively.

CONCLUSIONS

The training session with "Boxing" was able to stimulate the heart rate to achieve the recommended values for the maintenance of physical fitness in accordance with the American College of Sports Medicine guidelines. We conclude that an exercise training program with the Nintendo Wii may improve physical fitness in people with multiple sclerosis. Moreover, these activities could improve affective status and perhaps maintain the individual engaged at treatment program.

摘要

背景

多发性硬化症是一种会降低运动功能的神经系统疾病。这种疾病可导致心肺肌肉无力和功能性能力及生活质量受损。因此,它需要预防性治疗。本研究调查了个体患有多发性硬化症(复发缓解型)的虚拟体能训练与任天堂(®)(日本京都)Wii(™)对血流动力学变量的急性反应。

对象和方法

一名 34 岁男性,多发性硬化症患者,曾有过有氧、力量和功能性训练(2 年)的经验。他的扩展残疾状况量表评分为 2.5。我们比较了休息时、“拳击”和“剑术”游戏过程中(心率)以及游戏结束后获得的心率、血压和双乘积。在休息时,变量在仰卧位测量。

结果

我们的结果表明,执行这两款游戏后,血流动力学发生了积极变化。“拳击”和“剑术”的最大心率分别为 121 次/分钟(最大心率的 65%)和 104 次/分钟(最大心率的 56%)。

结论

“拳击”训练课程能够刺激心率,达到美国运动医学学院指南建议的维持身体健康的推荐值。我们得出结论,任天堂 Wii 的运动训练方案可能会改善多发性硬化症患者的身体健康。此外,这些活动可能会改善情绪状态,并可能使患者保持参与治疗计划。

相似文献

1
Acute Responses of a Physical Training Session with a Nintendo Wii on Hemodynamic Variables of an Individual with Multiple Sclerosis.与任天堂 Wii 进行的物理训练课程对多发性硬化症患者的血液动力学变量的急性反应。
Games Health J. 2012 Dec;1(6):456-9. doi: 10.1089/g4h.2012.0062.
2
A Comparison of Energy Expenditure During "Wii Boxing" Versus Heavy Bag Boxing in Young Adults.年轻人中“Wii拳击”与重沙袋拳击能量消耗的比较
Games Health J. 2014 Feb;3(1):21-4. doi: 10.1089/g4h.2013.0059. Epub 2014 Jan 20.
3
The heart rate response to nintendo wii boxing in young adults.年轻人对任天堂Wii拳击运动的心率反应。
Cardiopulm Phys Ther J. 2012 Jun;23(2):13-29.
4
Heart Rate and Liking During "Kinect Boxing" Versus "Wii Boxing": The Potential for Enjoyable Vigorous Physical Activity Videogames.“体感拳击”与“Wii拳击”过程中的心率与喜好度:享受高强度体育活动类电子游戏的可能性
Games Health J. 2015 Aug;4(4):265-70. doi: 10.1089/g4h.2014.0068. Epub 2015 Apr 6.
5
Acute cardiovascular responses while playing virtual games simulated by Nintendo Wii(®).玩任天堂Wii(®)模拟的虚拟游戏时的急性心血管反应。
J Phys Ther Sci. 2015 Sep;27(9):2849-51. doi: 10.1589/jpts.27.2849. Epub 2015 Sep 30.
6
Hemodynamic responses of unfit healthy women at a training session with nintendo wii: a possible impact on the general well-being.不健康的健康女性在使用任天堂Wii进行训练时的血流动力学反应:对总体幸福感的可能影响。
Clin Pract Epidemiol Ment Health. 2014 Dec 19;10:172-5. doi: 10.2174/1745017901410010172. eCollection 2014.
7
Cardiovascular and affective outcomes of active gaming: using the nintendo wii as a cardiovascular training tool.积极游戏对心血管和情感的影响:将任天堂 Wii 用作心血管训练工具。
J Strength Cond Res. 2014 Feb;28(2):443-51. doi: 10.1519/JSC.0b013e31829999c3.
8
Do people with intellectual disability use Nintendo Wii when placed in their home as part of a physiotherapy program? An observational study.将智力残疾者安置在家中作为物理治疗计划的一部分时,他们会使用任天堂Wii吗?一项观察性研究。
Disabil Rehabil Assist Technol. 2016;11(4):310-5. doi: 10.3109/17483107.2014.938705. Epub 2014 Jul 23.
9
Potential of the Nintendo Wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study.任天堂 Wii™ 作为发展中国家脑瘫儿童康复工具的潜力:一项试点研究。
Physiotherapy. 2012 Sep;98(3):238-42. doi: 10.1016/j.physio.2012.05.011. Epub 2012 Jul 23.
10
Wii, Kinect, and Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation due to Different Physically Active Video Game Systems in College Students.Wii、Kinect和Move。大学生中不同的体感电子游戏系统所导致的心率、耗氧量、能量消耗及通气情况
Int J Exerc Sci. 2014 Jan 1;7(1):22-32. doi: 10.70252/XHTR7649. eCollection 2014.

引用本文的文献

1
Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation.改造Wii Fit平衡板以让轮椅使用者能够玩活跃视频游戏:以用户为中心的设计与可用性评估。
JMIR Rehabil Assist Technol. 2018 Mar 6;5(1):e2. doi: 10.2196/rehab.8003.
2
Use of Nintendo Wii Balance Board for posturographic analysis of Multiple Sclerosis patients with minimal balance impairment.使用任天堂Wii平衡板对平衡功能轻度受损的多发性硬化症患者进行姿势描记分析。
J Neuroeng Rehabil. 2017 Mar 11;14(1):19. doi: 10.1186/s12984-017-0230-5.