Bosch Pamela R, Poloni Joseph, Thornton Andrew, Lynskey James V
Department of Physical Therapy, A.T. Still University, Mesa, Arizona.
Cardiopulm Phys Ther J. 2012 Jun;23(2):13-29.
To determine if 30 minutes of Nintendo Wii Sports boxing provides cardiorespiratory benefits and contributes to the daily exercise recommendations for healthy young adults.
Twenty healthy 23- to 27-year-olds participated in two sessions to measure maximum heart rate (HR(max)) via a treadmill test and heart rate (HR) response to 30 minutes of Wii Sports boxing. Heart rate in beats per minute (bpm) was measured continuously, and exercise intensity during each minute of play was stratified as a percentage of HR(max). Mixed designs analysis of variance (ANOVA) and Pearson product moment correlations were used to analyze the data.
Mean (SD) HR response to boxing was 143 (15) bpm or 77.5% (10.0%) of HR(max). The mean HR response for experienced participants was significantly lower than inexperienced participants, P = .007. The ANOVA revealed a significant interaction between experience and time spent at various intensities, P = .009. Experienced participants spent more time in light to vigorous intensities, inexperienced participants in moderate to very hard intensities. Fitness was not correlated with mean HR response to boxing, P = .49.
Thirty minutes of Nintendo Wii Sports boxing provides a moderate to vigorous aerobic response in healthy young adults and can contribute to daily recommendations for physical activity.
确定进行30分钟的任天堂Wii体育拳击运动是否能带来心肺益处,并有助于满足健康年轻成年人的日常运动建议。
20名年龄在23至27岁的健康参与者参加了两个阶段的测试,通过跑步机测试测量最大心率(HR(max)),并测量对30分钟Wii体育拳击运动的心率(HR)反应。连续测量每分钟的心率(bpm),并将游戏过程中每分钟的运动强度分层为HR(max)的百分比。采用混合设计方差分析(ANOVA)和Pearson积差相关分析数据。
拳击运动的平均(标准差)心率反应为143(15)bpm,即HR(max)的77.5%(10.0%)。有经验的参与者的平均心率反应显著低于无经验的参与者,P = 0.007。方差分析显示经验与在不同强度下花费的时间之间存在显著交互作用,P = 0.009。有经验的参与者在轻度到剧烈强度下花费的时间更多,无经验的参与者在中度到非常高强度下花费的时间更多。体能与拳击运动的平均心率反应无关,P = 0.49。
30分钟的任天堂Wii体育拳击运动能使健康年轻成年人产生中度到剧烈的有氧反应,并有助于满足日常身体活动建议。