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电子游戏对健康儿童身体活动及相关结果的影响:一项系统综述

Effects of Active Videogames on Physical Activity and Related Outcomes Among Healthy Children: A Systematic Review.

作者信息

Liang Yan, Lau Patrick W C

机构信息

Department of Physical Education, Hong Kong Baptist University .

出版信息

Games Health J. 2014 Jun;3(3):122-44. doi: 10.1089/g4h.2013.0070. Epub 2014 Apr 17.

Abstract

OBJECTIVE

This review systematically evaluated the effects of active videogames (AVGs) on physical activity (PA) and related outcomes in healthy children.

MATERIALS AND METHODS

Electronic databases were searched to retrieve articles published from January 2000 through August 2013. Included were original studies published in English, in peer-reviewed journals, that included at least one subgroup of healthy participants not older than 18 years, and that measured at least one PA-related cognitive, psychosocial, or behavioral outcome. All study designs were included, but only intervention studies with PA comparison between groups or across time were assessed for methodological quality. Evidence strength for intervention studies was stratified by settings (including the free-living home setting, the school, community, or primary care setting with structured AVG sessions [i.e., AVG play of participants was organized by teachers or researchers], and multiple settings).

RESULTS

Fifty-four articles were identified, including 32 studies that examined the immediate PA effects (i.e., energy expenditure and PA levels during AVG play), one survey study, and 21 intervention studies aimed to promote PA. AVGs led to light- to moderate-intensity PA among studies of immediate PA outcomes. No effect was identified of AVGs on PA in the home setting. Moderate evidence was found that structured AVG play could improve PA. Inconclusive evidence was found for the effect of AVGs on PA in multiple settings.

CONCLUSIONS

The present review does not support using AVGs alone in the home setting to promote PA. Structured AVG play has the potential to promote PA in children.

摘要

目的

本综述系统评价了电子游戏(AVG)对健康儿童身体活动(PA)及相关结局的影响。

材料与方法

检索电子数据库,以获取2000年1月至2013年8月发表的文章。纳入的研究需为发表于英文同行评审期刊的原创研究,至少包含一组年龄不超过18岁的健康参与者亚组,并测量至少一项与PA相关的认知、心理社会或行为结局。纳入所有研究设计,但仅对组间或跨时间进行PA比较的干预研究进行方法学质量评估。干预研究的证据强度按环境分层(包括自由生活家庭环境、学校、社区或有结构化AVG课程的初级保健环境[即参与者的AVG游戏由教师或研究人员组织],以及多种环境)。

结果

共识别出54篇文章,包括32项研究了即时PA效应(即AVG游戏期间的能量消耗和PA水平)的研究、一项调查研究以及21项旨在促进PA的干预研究。在即时PA结局研究中,AVG导致了轻度至中度强度的PA。未发现AVG对家庭环境中的PA有影响。发现有中等证据表明结构化AVG游戏可改善PA。关于AVG在多种环境中对PA的影响,证据不明确。

结论

本综述不支持在家庭环境中单独使用AVG来促进PA。结构化AVG游戏有促进儿童PA的潜力。

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