Mak Selene S, Nally Laura M, Montoya Juanita, Marrero Rebecca, DeJonckheere Melissa, Joiner Kevin L, Nam Soohyun, Ash Garrett I
Center for the Study of Healthcare Innovation, Implementation and Policy (CSHIIP), VA Greater Los Angeles Healthcare System, Los Angeles, CA, United States.
Department of Pediatrics, Yale School of Medicine, New Haven, CT, United States.
JMIR Diabetes. 2025 May 28;10:e65665. doi: 10.2196/65665.
Numerous barriers to moderate to vigorous physical activity exist for youths with type 1 diabetes (T1D). The virtual exercise games for youth with T1D (ExerT1D) intervention implement synchronous support of moderate to vigorous physical activity including T1D peers and role models.
This study aims to understand the acceptability of this intervention to participants.
We conducted postprogram, semistructured, televideo interviews with participating youths to elicit perspectives on the acceptability of the intervention and experience with the program. Two coders independently reviewed and analyzed each transcript using a coding scheme developed inductively by senior researchers. Discrepancies were resolved by team discussion, and multiple codes were grouped together to produce 4 main thematic areas.
All 15 participants provided interviews (aged 14-19 years; 2 nonbinary, 6 females; median hemoglobin A level of 7.8% (IQR 7.4%-11.2%), 5 with a hemoglobin A level of ≥10%). Qualitative data revealed four themes: (1) motivation to engage in physical activity (PA)-improving their physical capabilities and stabilizing glucose levels were cited as motivation for PA and challenges of living with T1D were cited as PA barriers; (2) experience with and motivation to manage diabetes while engaging in PA-participants provided details of accommodating the inherent uncertainty or limitations of PA with diabetes and sometimes preparing for PA involved psychological and motivational adjustments while some relayed feelings of avoidance; (3) peer support encouraged engagement with the intervention-participants appreciated the peer aspects of components of ExerT1D and participants' reflections of the facilitated group experience highlight many benefits of a small-group virtual program; and (4) improvements in PA and diabetes self-management efficacy-all participants credited the program with improving or at least raising awareness of T1D management skills.
Our virtual PA intervention using an active video game and discussion component provided adolescents with T1D the confidence and peer support to engage in PA, improved awareness of diabetes-specific tasks to prepare for exercise, and improved understanding of the effect of PA on glucose levels. Engaging youths with a virtual video game intervention is a viable approach to overcome barriers to PA for adolescents with T1D.
ClinicalTrials.gov NCT05163912; https://clinicaltrials.gov/ct2/show/NCT05163912.
1型糖尿病(T1D)青少年在进行中等至剧烈强度的体育活动时存在诸多障碍。针对T1D青少年的虚拟运动游戏(ExerT1D)干预措施对中等至剧烈强度的体育活动实施同步支持,其中包括T1D同伴和榜样。
本研究旨在了解参与者对该干预措施的接受程度。
我们在项目结束后对参与的青少年进行了半结构化电视视频访谈,以了解他们对干预措施接受程度的看法以及对该项目的体验。两名编码员使用由资深研究人员归纳制定的编码方案,独立审查和分析每份访谈记录。通过团队讨论解决分歧,并将多个代码归为一组,形成4个主要主题领域。
所有15名参与者均接受了访谈(年龄14 - 19岁;2名非二元性别,6名女性;血红蛋白A水平中位数为7.8%(四分位间距7.4% - 11.2%),5名血红蛋白A水平≥10%)。定性数据揭示了四个主题:(1)参与体育活动(PA)的动机——提高身体能力和稳定血糖水平被视为参与PA的动机,而与T1D共存的挑战被视为PA的障碍;(2)在参与PA时管理糖尿病的体验和动机——参与者详细说明了如何应对PA与糖尿病相关的固有不确定性或局限性,有时为PA做准备涉及心理和动机调整,一些人还表达了回避情绪;(3)同伴支持鼓励参与干预——参与者赞赏ExerT1D各组成部分中的同伴元素,参与者对促进小组体验的反思突出了小型虚拟项目的诸多益处;(4)PA和糖尿病自我管理效能的提高——所有参与者都认为该项目改善了或至少提高了对T1D管理技能的认识。
我们使用主动视频游戏和讨论组件的虚拟PA干预措施,为患有T1D的青少年提供了参与PA的信心和同伴支持,提高了对为运动做准备的糖尿病特定任务的认识,并增进了对PA对血糖水平影响的理解。通过虚拟视频游戏干预吸引青少年是克服T1D青少年PA障碍的一种可行方法。
ClinicalTrials.gov NCT05163912;https://clinicaltrials.gov/ct2/show/NCT05163912