Faculty of Health and Sport Science (FCSD), Department of Physiatry and Nursing, Universidad de Zaragoza, 50009 Zaragoza, Spain.
GENUD (Growth, Exercise, NUtrition and Development) Research Group, Department of Physiatry and Nursing, Universidad de Zaragoza, 50009 Zaragoza, Spain.
Int J Environ Res Public Health. 2022 Feb 24;19(5):2642. doi: 10.3390/ijerph19052642.
(1) Background: Childhood obesity is an important public health problem. Children with overweight or obesity often tend to show the pediatric inactivity triad components; these involve exercise deficit disorder, pediatric dynapenia, and physical illiteracy. The aim of the study was to examine the influence of an active video games (AVG) intervention combined with multicomponent exercise on muscular fitness, physical activity (PA), and motor skills in children with overweight or obesity. (2) Methods: A total of 29 (13 girls) children (10.07 ± 0.84 years) with overweight or obesity were randomly allocated in the intervention group (AVG group; n = 21) or in the control group (CG; n = 8). The intervention group performed a 5-month AVG training using the Xbox 360® with the Kinect, the Nintendo Wii®, dance mats, and the BKOOL® interactive cycling simulator, combined with multicomponent exercise, performing three sessions per week. The control group continued their daily activities without modification. Weight, PA using accelerometers, and motor competence using the Test of Gross Motor Development 3rd edition were measured. Muscular fitness was evaluated through the Counter Movement Jump height, maximal isometric strength of knee extension and handgrip strength, and lean mass using Dual-energy X-ray Absorptiometry. Mann−Whitney U and Wilcoxon signed rank tests were performed. The biserial correlation coefficients (r) were calculated. Spearman’s correlation coefficients among PA, muscular fitness, and motor competence variables were also calculated. (3) Results: The AVG group significantly increased their knee extension maximal isometric strength (4.22 kg; p < 0.01), handgrip strength (1.93 kg; p < 0.01), and jump height (1.60 cm; p < 0.01), while the control group only increased the knee extension maximal isometric strength (3.15 kg; p < 0.01). The AVG group improved motor competence and light physical activity (p < 0.05) and decreased sedentary time (p < 0.05). Lean mass improved in both AVG group and CG (p < 0.05). Lastly, the percentage of improvement of motor skills positively correlated with the percentage of improvement in vigorous PA (r = 0.673; p = 0.003) and the percentage of improvement in CMJ (r = 0.466; p = 0.039). (4) Conclusions: A 5-month intervention combining AVG with multicomponent training seems to have positive effects on muscle fitness, motor competence, and PA in children with overweight or obesity.
(1)背景:儿童肥胖是一个重要的公共卫生问题。超重或肥胖的儿童往往表现出儿科活动三联征的组成部分;这些包括运动不足障碍、儿童肌肉力量下降和身体运动技能低下。本研究的目的是探讨结合多成分运动的积极视频游戏(AVG)干预对超重或肥胖儿童肌肉健康、身体活动(PA)和运动技能的影响。(2)方法:共有 29 名(13 名女孩)超重或肥胖儿童(10.07 ± 0.84 岁)被随机分配到干预组(AVG 组;n = 21)或对照组(CG;n = 8)。干预组使用 Xbox 360® 与 Kinect、任天堂 Wii®、跳舞垫和 BKOOL®互动式自行车模拟器进行为期 5 个月的 AVG 训练,结合多成分运动,每周进行三次。对照组继续进行日常活动,不做任何修改。使用加速度计测量体重、PA 和使用《儿童运动发育测试第三版》测量运动技能。肌肉健康通过反跳高度、膝关节伸展最大等长力量和握力强度以及使用双能 X 射线吸收法测量的瘦体重进行评估。进行曼-惠特尼 U 检验和 Wilcoxon 符号秩检验。计算双变量相关系数(r)。还计算了 PA、肌肉健康和运动技能变量之间的 Spearman 相关系数。(3)结果:AVG 组的膝关节伸展最大等长力量(4.22 千克;p < 0.01)、握力(1.93 千克;p < 0.01)和跳跃高度(1.60 厘米;p < 0.01)均显著增加,而对照组仅增加了膝关节伸展最大等长力量(3.15 千克;p < 0.01)。AVG 组的运动技能和轻度 PA 有所改善(p < 0.05),久坐时间减少(p < 0.05)。AVG 组和 CG 的瘦体重均有所改善(p < 0.05)。最后,运动技能的改善百分比与剧烈 PA 的改善百分比呈正相关(r = 0.673;p = 0.003)和 CMJ 的改善百分比呈正相关(r = 0.466;p = 0.039)。(4)结论:结合多成分训练的 5 个月 AVG 干预似乎对超重或肥胖儿童的肌肉健康、运动技能和 PA 有积极影响。