Gomes Evelim L F D, Carvalho Celso R F, Peixoto-Souza Fabiana Sobral, Teixeira-Carvalho Etiene Farah, Mendonça Juliana Fernandes Barreto, Stirbulov Roberto, Sampaio Luciana Maria Malosá, Costa Dirceu
Postgraduate Program in Rehabilitation Sciences, Nove de Julho University, São Paulo, Brazil.
Physical Therapy Department, University of São Paulo, São Paulo, Brazil.
PLoS One. 2015 Aug 24;10(8):e0135433. doi: 10.1371/journal.pone.0135433. eCollection 2015.
The aim of the present study was to determine whether aerobic exercise involving an active video game system improved asthma control, airway inflammation and exercise capacity in children with moderate to severe asthma.
A randomized, controlled, single-blinded clinical trial was carried out. Thirty-six children with moderate to severe asthma were randomly allocated to either a video game group (VGG; N = 20) or a treadmill group (TG; n = 16). Both groups completed an eight-week supervised program with two weekly 40-minute sessions. Pre-training and post-training evaluations involved the Asthma Control Questionnaire, exhaled nitric oxide levels (FeNO), maximum exercise testing (Bruce protocol) and lung function.
No differences between the VGG and TG were found at the baseline. Improvements occurred in both groups with regard to asthma control and exercise capacity. Moreover, a significant reduction in FeNO was found in the VGG (p < 0.05). Although the mean energy expenditure at rest and during exercise training was similar for both groups, the maximum energy expenditure was higher in the VGG.
The present findings strongly suggest that aerobic training promoted by an active video game had a positive impact on children with asthma in terms of clinical control, improvement in their exercise capacity and a reduction in pulmonary inflammation.
Clinicaltrials.gov NCT01438294.
本研究旨在确定使用主动式电子游戏系统进行的有氧运动是否能改善中重度哮喘患儿的哮喘控制、气道炎症和运动能力。
开展了一项随机、对照、单盲临床试验。36名中重度哮喘患儿被随机分为电子游戏组(VGG;N = 20)或跑步机组(TG;n = 16)。两组均完成了一项为期八周的有监督计划,每周进行两次,每次40分钟。训练前和训练后的评估包括哮喘控制问卷、呼出一氧化氮水平(FeNO)、最大运动测试(布鲁斯方案)和肺功能。
VGG组和TG组在基线时未发现差异。两组在哮喘控制和运动能力方面均有改善。此外,VGG组的FeNO显著降低(p < 0.05)。虽然两组在休息和运动训练期间的平均能量消耗相似,但VGG组的最大能量消耗更高。
本研究结果强烈表明,主动式电子游戏促进的有氧运动对哮喘患儿的临床控制、运动能力改善和肺部炎症减轻具有积极影响。
Clinicaltrials.gov NCT01438294。