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使用严肃游戏来补充护士教师的 CPR 教学。

Using a serious game to complement CPR instruction in a nurse faculty.

机构信息

Graphics and Imaging Lab., University of Girona, Spain.

Graphics and Imaging Lab., University of Girona, Spain.

出版信息

Comput Methods Programs Biomed. 2015 Nov;122(2):282-91. doi: 10.1016/j.cmpb.2015.08.006. Epub 2015 Aug 21.

DOI:10.1016/j.cmpb.2015.08.006
PMID:26319184
Abstract

Cardiopulmonary resuscitation (CPR) is a first aid key survival technique used to stimulate breathing and keep blood flowing to the heart. Its effective administration can significantly increase the chances of survival for victims of cardiac arrest. LISSA is a serious game designed to complement CPR teaching and also to refresh CPR skills in an enjoyable way. The game presents an emergency situation in a 3D virtual environment and the player has to save the victim applying the CPR actions. In this paper, we describe LISSA and its evaluation in a population composed of 109 nursing undergraduate students enrolled in the Nursing degree of our university. To evaluate LISSA we performed a randomized controlled trial that compares the classical teaching methodology, composed of self-directed learning for theory plus laboratory sessions with a mannequin for practice, with the one that uses LISSA after self-directed learning for theory and before laboratory sessions with a mannequin. From our evaluation we observed that students using LISSA (Group 2 and 3) gave significantly better learning acquisition scores than those following traditional classes (Group 1). To evaluate the differences between students of these groups we performed a paired samples t-test between Group 1 and 2 (μ1=35, 67, μ2=47, 50 and p<0.05) and between students of Group 1 and 3 (μ1=35, 67, μ3=50, 58 and p<0.05). From these tests we observed that there are significant differences in both cases. We also evaluated student performance of main steps of CPR protocol. Students that use LISSA performed better than the ones that did not use it.

摘要

心肺复苏术(CPR)是一种急救关键生存技术,用于刺激呼吸并保持血液流向心脏。其有效实施可以显著提高心脏骤停患者的生存机会。LISSA 是一款严肃游戏,旨在补充 CPR 教学,并以有趣的方式刷新 CPR 技能。该游戏在 3D 虚拟环境中呈现紧急情况,玩家必须通过应用 CPR 动作来拯救受害者。在本文中,我们描述了 LISSA 及其在由 109 名护理本科大学生组成的人群中的评估,这些学生参加了我们大学的护理学位课程。为了评估 LISSA,我们进行了一项随机对照试验,该试验将传统教学方法(自我指导学习理论加使用模型进行实验室练习)与使用 LISSA 后的方法进行比较,后者在自我指导学习理论后进行,然后在使用模型进行实验室练习之前使用 LISSA。从我们的评估中,我们观察到使用 LISSA 的学生(第 2 组和第 3 组)比传统课程的学生(第 1 组)在学习成绩上有显著提高。为了评估这些组学生之间的差异,我们对第 1 组和第 2 组(μ1=35,67,μ2=47,50,p<0.05)和第 1 组和第 3 组(μ1=35,67,μ3=50,58,p<0.05)的学生进行了配对样本 t 检验。从这些测试中,我们观察到两种情况下都存在显著差异。我们还评估了学生执行 CPR 协议主要步骤的表现。使用 LISSA 的学生表现优于未使用 LISSA 的学生。

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