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一项使用Kinect和Wii进行实时生物反馈以改善全膝关节置换术后康复步态的病例研究报告。

A real time biofeedback using Kinect and Wii to improve gait for post-total knee replacement rehabilitation: a case study report.

作者信息

Levinger Pazit, Zeina Daniel, Teshome Assefa K, Skinner Elizabeth, Begg Rezaul, Abbott John Haxby

机构信息

a Institute of Sport, Exercise and Active Living (ISEAL), Victoria University , Melbourne , VIC , Australia .

b Western Centre for Health Research and Education, Western Health , Melbourne , VIC , Australia , and.

出版信息

Disabil Rehabil Assist Technol. 2016;11(3):251-62. doi: 10.3109/17483107.2015.1080767. Epub 2015 Sep 4.

Abstract

PURPOSE

This study aimed to develop a low-cost real-time biofeedback system to assist with rehabilitation for patients following total knee replacement (TKR) and to assess its feasibility of use in a post-TKR patient case study design with a comparison group.

METHOD

The biofeedback system consisted of Microsoft Kinect(TM) and Nintendo Wii balance board with a dedicated software. A six-week inpatient rehabilitation program was augmented by biofeedback and tested in a single patient following TKR. Three patients underwent a six weeks standard rehabilitation with no biofeedback and served as a control group. Gait, function and pain were assessed and compared before and after the rehabilitation.

RESULTS

The biofeedback software incorporated real time visual feedback to correct limb alignment, movement pattern and weight distribution. Improvements in pain, function and quality of life were observed in both groups. The strong improvement in the knee moment pattern demonstrated in the case study indicates feasibility of the biofeedback-augmented intervention.

CONCLUSION

This novel biofeedback software has used simple commercially accessible equipment that can be feasibly incorporated to augment a post-TKR rehabilitation program. Our preliminary results indicate the potential of this biofeedback-assisted rehabilitation to improve knee function during gait. Research is required to test this hypothesis. Implications for Rehabilitation The real-time biofeedback system developed integrated custom-made software and simple low-cost commercially accessible equipment such as Kinect and Wii board to provide augmented information during rehabilitation following TKR. The software incorporated key rehabilitation principles and visual feedback to correct alignment of the lower legs, pelvic and trunk as well as providing feedback on limbs weight distribution. The case study patient demonstrated greater improvement in their knee function where a more normal biphasic knee moment was achieved following the six-week biofeedback intervention.

摘要

目的

本研究旨在开发一种低成本的实时生物反馈系统,以辅助全膝关节置换术(TKR)患者的康复,并在有对照组的TKR患者病例研究设计中评估其使用的可行性。

方法

生物反馈系统由微软Kinect(TM)和任天堂Wii平衡板以及专用软件组成。一项为期六周的住院康复计划通过生物反馈得到加强,并在一名TKR患者身上进行了测试。三名患者接受了为期六周的无生物反馈的标准康复治疗,并作为对照组。在康复前后对步态、功能和疼痛进行了评估和比较。

结果

生物反馈软件纳入了实时视觉反馈,以纠正肢体对齐、运动模式和重量分布。两组患者的疼痛、功能和生活质量均有改善。病例研究中膝关节力矩模式的显著改善表明了生物反馈增强干预的可行性。

结论

这种新型生物反馈软件使用了简单的商用设备,可以切实地纳入TKR后的康复计划中。我们的初步结果表明,这种生物反馈辅助康复在改善步态期间膝关节功能方面具有潜力。需要进行研究来验证这一假设。康复启示 所开发的实时生物反馈系统集成了定制软件和简单的低成本商用设备,如Kinect和Wii板,以便在TKR后的康复过程中提供增强信息。该软件纳入了关键的康复原则和视觉反馈,以纠正小腿、骨盆和躯干的对齐,并提供有关肢体重量分布的反馈。病例研究患者在六周的生物反馈干预后,膝关节功能有了更大的改善,实现了更正常的双相膝关节力矩。

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