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开发一种基于互动游戏的动态平衡康复训练工具。

Development of an interactive game-based rehabilitation tool for dynamic balance training.

机构信息

Medical Virtual Reality Group, Institute for Creative Technologies, University of Southern California, Playa Vista, California, USA.

出版信息

Top Stroke Rehabil. 2010 Sep-Oct;17(5):345-52. doi: 10.1310/tsr1705-345.

Abstract

Conventional physical therapy techniques have been shown to improve balance, mobility, and gait following neurological injury. Treatment involves training patients to transfer weight onto the impaired limb to improve weight shift while standing and walking. Visual biofeedback and force plate systems are often used for treatment of balance and mobility disorders. Researchers have also been exploring the use of video game consoles such as the Nintendo Wii Fit as rehabilitation tools. Case studies have demonstrated that the use of video games may have promise for balance rehabilitation. However, initial usability studies and anecdotal evidence suggest that the current commercial games are not compatible with controlled, specific exercise required to meet therapy goals. Based on focus group data and observations with patients, a game has been developed to specifically target weight shift training using an open source game engine and the Nintendo Wii Fit Balance Board. The prototype underwent initial usability testing with a sample of clinicians and with persons with neurological injury. Overall, feedback was positive, and areas for improvement were identified. This preliminary research provides support for the development of a game that caters specifically to the key requirements of balance rehabilitation.

摘要

传统的物理治疗技术已被证明可以改善神经损伤后的平衡、活动能力和步态。治疗包括训练患者将体重转移到受损的肢体上,以改善站立和行走时的重心转移。视觉生物反馈和力板系统常用于治疗平衡和活动障碍。研究人员还一直在探索使用任天堂 Wii Fit 等视频游戏控制台作为康复工具。案例研究表明,使用视频游戏可能对平衡康复有一定的前景。然而,初步的可用性研究和轶事证据表明,目前的商业游戏与满足治疗目标所需的受控、特定运动不兼容。基于焦点小组数据和对患者的观察,我们开发了一款游戏,使用开源游戏引擎和任天堂 Wii Fit 平衡板专门针对体重转移训练。该原型在一组临床医生和神经损伤患者中进行了初步的可用性测试。总的来说,反馈是积极的,并确定了需要改进的领域。这项初步研究为开发一款专门满足平衡康复关键需求的游戏提供了支持。

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