Morina Nexhmedin, Brinkman Willem-Paul, Hartanto Dwi, Kampmann Isabel L, Emmelkamp Paul M G
Department of Clinical Psychology, University of Amsterdam, Amsterdam, The Netherlands.
Amsterdam Brain and Cognition Center, University of Amsterdam, Amsterdam, The Netherlands.
Technol Health Care. 2015;23(5):581-9. doi: 10.3233/THC-151014.
Research on virtual reality exposure therapy (VRET) has demonstrated good treatment efficacy with regards to several anxiety disorders. Yet, there is lack of knowledge about the value of integrating interaction between clients and virtual humans in VRET. Such interaction might prove effective in treating psychological complaints that involve social interactions, such as social anxiety.
A VRET system specifically designed to expose clients with social anxiety disorder to anxiety provoking social situations was applied to 16 and 18 individuals with high and low levels of social anxiety, respectively. Participants engaged in two exposure sessions in several free speech dialogues with virtual humans while being monitored by a therapist.
Participants with high levels of social anxiety reported significantly lower levels of social anxiety three months after exposure to two virtual reality interaction sessions than before treatment (p < 0.01). In the group with low levels of social anxiety, no significant change of social anxiety was reported between pre-treatment and follow-up. Additionally, participants in both groups reported higher self-efficacy three months after treatment than before treatment (ps ≤ 0.001).
These findings indicate that virtual reality technology that incorporates social interactions may be successfully applied for therapeutic purposes.
虚拟现实暴露疗法(VRET)的研究已证明其对多种焦虑症具有良好的治疗效果。然而,对于在VRET中整合来访者与虚拟人之间的互动的价值,我们还缺乏了解。这种互动可能在治疗涉及社交互动的心理问题(如社交焦虑)方面被证明是有效的。
一个专门设计用于让社交焦虑症患者暴露于引发焦虑的社交情境的VRET系统,分别应用于16名社交焦虑水平高的个体和18名社交焦虑水平低的个体。参与者在治疗师的监测下,与虚拟人进行了几次自由对话的暴露治疗。
社交焦虑水平高的参与者在接受两次虚拟现实互动治疗三个月后,报告的社交焦虑水平显著低于治疗前(p < 0.01)。在社交焦虑水平低的组中,治疗前和随访之间未报告社交焦虑有显著变化。此外,两组参与者在治疗三个月后的自我效能感均高于治疗前(p≤0.001)。
这些发现表明,结合社交互动的虚拟现实技术可成功应用于治疗目的。