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动作空间中恒定视角大小刺激的深度辨别:调节和辐辏线索的作用。

Depth discrimination of constant angular size stimuli in action space: role of accommodation and convergence cues.

作者信息

Naceri Abdeldjallil, Moscatelli Alessandro, Chellali Ryad

机构信息

Department of Cognitive Neuroscience, Cognitive Interaction Technology Center of Excellence (CITEC), Bielefeld University Bielefeld, Germany.

Nanjing Robotics Institute, College of Electrical Engineering and Control Science, Nanjing Tech University Nanjing, China.

出版信息

Front Hum Neurosci. 2015 Sep 16;9:511. doi: 10.3389/fnhum.2015.00511. eCollection 2015.

Abstract

In our daily life experience, the angular size of an object correlates with its distance from the observer, provided that the physical size of the object remains constant. In this work, we investigated depth perception in action space (i.e., beyond the arm reach), while keeping the angular size of the target object constant. This was achieved by increasing the physical size of the target object as its distance to the observer increased. To the best of our knowledge, this is the first time that a similar protocol has been tested in action space, for distances to the observer ranging from 1.4-2.4 m. We replicated the task in virtual and real environments and we found that the performance was significantly different between the two environments. In the real environment, all participants perceived the depth of the target object precisely. Whereas, in virtual reality (VR) the responses were significantly less precise, although, still above chance level in 16 of the 20 observers. The difference in the discriminability of the stimuli was likely due to different contributions of the convergence and the accommodation cues in the two environments. The values of Weber fractions estimated in our study were compared to those reported in previous studies in peripersonal and action space.

摘要

在我们的日常生活经验中,倘若物体的物理尺寸保持不变,那么其角大小与它到观察者的距离相关。在这项研究中,我们在动作空间(即手臂可及范围之外)研究深度感知,同时保持目标物体的角大小不变。这是通过随着目标物体到观察者距离的增加而增大其物理尺寸来实现的。据我们所知,这是首次在动作空间中针对观察者距离在1.4 - 2.4米范围内测试类似方案。我们在虚拟和真实环境中重复了该任务,发现两种环境下的表现存在显著差异。在真实环境中,所有参与者都能精确感知目标物体的深度。然而,在虚拟现实(VR)中,反应明显不那么精确,尽管在20名观察者中有16人的反应仍高于随机水平。两种环境下刺激可辨别性的差异可能是由于两种环境中辐辏和调节线索的不同作用。我们研究中估计的韦伯分数值与先前在个人周边空间和动作空间研究中报告的值进行了比较。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0d4a/4584972/c6b11dd9af3e/fnhum-09-00511-g0001.jpg

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