Katzakis Nikolaos, Chen Lihan, Steinicke Frank
Human-Computer Interaction, Department of Informatics, Universität Hamburg, Hamburg, Germany.
School of Psychological and Cognitive Sciences and Beijing Key Laboratory of Behavior and Mental Health, Peking University, Beijing, China.
Front Neurorobot. 2020 Apr 16;14:18. doi: 10.3389/fnbot.2020.00018. eCollection 2020.
In perceptual psychology, estimations of visual depth and size under different spatial layouts have been extensively studied. However, research evidence in virtual environments (VE) is relatively lacking. The emergence of human-computer interaction (HCI) and virtual reality (VR) has raised the question of how human operators perform actions based on the estimation of visual properties in VR, especially when the sensory cues associated with the same object are conflicting. We report on an experiment in which participants compared the size of a visual sphere to a haptic sphere, belonging to the same object in a VE. The sizes from the visual and haptic modalities were either identical or conflicting (with visual size being larger than haptic size, or vice versa). We used three standard haptic references (small, medium, and large sizes) and asked participants to compare the visual sizes with the given reference, by method of constant stimuli. Results show a dominant functional priority of the visual size perception. Moreover, observers demonstrated a central tendency effect: over-estimation for smaller haptic sizes but under-estimation for larger haptic sizes. The results are in-line with previous studies in real environments (RE). We discuss the current findings in the framework of adaptation level theory for haptic size reference. This work provides important implications for the optimal design of human-computer interactions when integrating 3D visual-haptic information in a VE.
在感知心理学中,对不同空间布局下视觉深度和大小的估计已得到广泛研究。然而,虚拟环境(VE)中的研究证据相对较少。人机交互(HCI)和虚拟现实(VR)的出现引发了一个问题,即人类操作员如何在VR中基于视觉属性的估计执行动作,尤其是当与同一物体相关的感官线索相互冲突时。我们报告了一项实验,在该实验中,参与者将视觉球体的大小与触觉球体的大小进行比较,这两个球体属于虚拟环境中的同一物体。视觉和触觉模态的大小要么相同,要么相互冲突(视觉尺寸大于触觉尺寸,反之亦然)。我们使用了三种标准触觉参考(小、中、大尺寸),并要求参与者通过恒定刺激法将视觉尺寸与给定参考进行比较。结果显示视觉尺寸感知具有主导功能优先级。此外,观察者表现出一种中心趋势效应:对较小的触觉尺寸高估,而对较大的触觉尺寸低估。这些结果与之前在真实环境(RE)中的研究一致。我们在触觉大小参考的适应水平理论框架内讨论了当前的研究结果。这项工作为在虚拟环境中整合3D视觉-触觉信息时人机交互的优化设计提供了重要启示。