Ding Weili, Zheng Yazhuo, Su Yuping, Li Xiaoli, Wei Xiuli
Sheng Wu Yi Xue Gong Cheng Xue Za Zhi. 2015 Jun;32(3):563-8.
We developed a rehabilitation system by using the virtual reality technique and the Kinect in this paper. The system combines rehabilitation training with HMI and serious game organically, and provides a game and motion database to meet different patients' demands. Extended interface of game database is provided in two ways: personalized games can be developed by Virtools and Flash games which are suitable for patients' rehabilitation can be download from the Internet directly. In addition, the system provides patients with flexible interaction and easy control mode, and also presents real time data recording. An objective and subjective evaluation method is proposed to review the effectiveness of the rehabilitation training. According to the results of short questionnaires and the evaluation results of patients' rehabilitation training, the system compared with traditional rehabilitation can record and analyze the training data, which is useful to make rehabilitation plans. More entertainment and lower cost will increase patients' motivation, which helps to increase the rehabilitation effectiveness.
本文利用虚拟现实技术和Kinect开发了一种康复系统。该系统将康复训练与人机交互界面(HMI)和严肃游戏有机结合,并提供游戏和运动数据库以满足不同患者的需求。游戏数据库的扩展接口通过两种方式提供:可以使用Virtools开发个性化游戏,也可以直接从互联网上下载适合患者康复的Flash游戏。此外,该系统为患者提供了灵活的交互和易于控制的模式,还能进行实时数据记录。提出了一种客观和主观的评估方法来评估康复训练的效果。根据简短问卷的结果以及患者康复训练的评估结果,该系统与传统康复方法相比,能够记录和分析训练数据,这有助于制定康复计划。更多的娱乐性和更低的成本将提高患者的积极性,有助于提高康复效果。