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手部运动反映的食物行为偏见:一项针对健康受试者的初步研究。

Behavioral Bias for Food Reflected in Hand Movements: A Preliminary Study with Healthy Subjects.

机构信息

1 Department of Psychiatry and Psychotherapy, Neurophysiology & Interventional Neuropsychiatry, University of Tübingen , Tübingen, Germany .

2 Department of Psychology, Diagnostics and Cognitive Neuropsychology, University of Tübingen , Tübingen, Germany .

出版信息

Cyberpsychol Behav Soc Netw. 2016 Feb;19(2):120-6. doi: 10.1089/cyber.2015.0311. Epub 2015 Nov 12.

DOI:10.1089/cyber.2015.0311
PMID:26562002
Abstract

Palatable food induces general approach tendencies when compared to nonfood stimuli. For eating disorders, the modification of an attention bias toward food was proposed as a treatment option. Similar approaches have been efficient for other psychiatric conditions and, recently, successfully incorporated approach motivation. The direct impact of attentional biases on spontaneous natural behavior has hardly been investigated so far, although actions may serve as an intervention target, especially seeing the recent advances in the field of embodied cognition. In this study, we addressed the interplay of motor action execution and cognition when interacting with food objects. In a Virtual Reality (VR) setting, healthy participants repeatedly grasped or warded high-calorie food or hand-affordant ball objects using their own dominant hand. This novel experimental paradigm revealed an attention-like bias in hand-based actions: 3D objects of food were collected faster than ball objects, and this difference correlated positively with both individual body mass index and diet-related attitudes. The behavioral bias for food in hand movements complements several recent experimental and neurophysiological findings. Implications for the use of VR in the treatment of eating-related health problems are discussed.

摘要

与非食物刺激相比,美味的食物会引起人们普遍的趋近倾向。对于饮食失调,人们提出了改变对食物的注意偏向作为一种治疗选择。类似的方法已经在其他精神疾病中非常有效,最近还成功地融入了趋近动机。到目前为止,注意力偏差对自发自然行为的直接影响几乎没有得到研究,尽管行为可以作为干预目标,特别是考虑到最近在具身认知领域的进展。在这项研究中,我们研究了在与食物物体互动时运动动作执行和认知的相互作用。在虚拟现实 (VR) 设置中,健康参与者使用自己的优势手反复抓取或阻挡高热量食物或手可触及的球状物。这种新的实验范式揭示了基于手的动作中的一种类似于注意力的偏向:食物的 3D 物体比球状物更快地被收集,并且这种差异与个体体重指数和与饮食相关的态度呈正相关。手部运动中对食物的行为偏差补充了最近的一些实验和神经生理学发现。讨论了在治疗与饮食相关的健康问题中使用 VR 的意义。

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