Valenzuela-Pascual Fran, Molina Fidel, Corbi Francisco, Blanco-Blanco Joan, Gil Rosa M, Soler-Gonzalez Jorge
Universidad de Lleida, Facultad de Enfermería y Fisioterapia, Montserrat Roig 2, Lleida, 25198, Spain.
Grupo de Estudios Sociedad, Salud, Educación y Cultura, Universidad de Lleida, Pl. de Víctor Siurana 1, Lleida, 25003, Spain.
BMC Med Inform Decis Mak. 2015 Nov 23;15:97. doi: 10.1186/s12911-015-0220-0.
Low back pain is the highest reported musculoskeletal problem worldwide. Up to 90 % of patients with low back pain have no clear explanation for the source and origin of their pain. These individuals commonly receive a diagnosis of non-specific low back pain. Patient education is a way to provide information and advice aimed at changing patients' cognition and knowledge about their chronic state through the reduction of fear of anticipatory outcomes and the resumption of normal activities. Information technology and the expedited communication processes associated with this technology can be used to deliver health care information to patients. Hence, this technology and its ability to deliver life-changing information has grown as a powerful and alternative health promotion tool. Several studies have demonstrated that websites can change and improve chronic patients' knowledge and have a positive impact on patients' attitudes and behaviors. The aim of this project is to identify chronic low back pain patients' beliefs about the origin and meaning of pain to develop a web-based educational tool using different educational formats and gamification techniques.
METHODS/DESIGN: This study has a mixed-method sequential exploratory design. The participants are chronic low back pain patients between 18-65 years of age who are attending a primary care setting. For the qualitative phase, subjects will be contacted by their family physician and invited to participate in a personal semi-structured interview. The quantitative phase will be a randomized controlled trial. Subjects will be randomly allocated using a simple random sample technique. The intervention group will be provided access to the web site where they will find information related to their chronic low back pain. This information will be provided in different formats. All of this material will be based on the information obtained in the qualitative phase. The control group will follow conventional treatment provided by their family physician.
The main outcome of this project is to identify chronic low back pain patients' beliefs about the origin and meaning of pain to develop a web-based educational tool using different educational formats and gamification techniques.
ClinicalTrials.gov NCT02369120 Date: 02/20/2015.
下背痛是全球报告最多的肌肉骨骼问题。高达90%的下背痛患者无法明确疼痛的来源和起因。这些个体通常被诊断为非特异性下背痛。患者教育是一种提供信息和建议的方式,旨在通过减少对预期结果的恐惧和恢复正常活动来改变患者对其慢性状态的认知和知识。信息技术以及与此技术相关的快速通信流程可用于向患者提供医疗保健信息。因此,这项技术及其传递改变生活信息的能力已发展成为一种强大的替代性健康促进工具。多项研究表明,网站可以改变并提高慢性病患者的知识水平,并对患者的态度和行为产生积极影响。本项目的目的是确定慢性下背痛患者对疼痛起源和意义的看法,以使用不同的教育形式和游戏化技术开发一种基于网络的教育工具。
方法/设计:本研究采用混合方法序贯探索性设计。参与者为年龄在18至65岁之间、在初级保健机构就诊的慢性下背痛患者。对于定性阶段,家庭医生将联系受试者并邀请他们参加个人半结构化访谈。定量阶段将是一项随机对照试验。将使用简单随机抽样技术对受试者进行随机分配。干预组将有权访问该网站,在那里他们将找到与慢性下背痛相关的信息。这些信息将以不同形式提供。所有这些材料都将基于定性阶段获得的信息。对照组将遵循家庭医生提供的常规治疗。
本项目的主要成果是确定慢性下背痛患者对疼痛起源和意义的看法,以使用不同的教育形式和游戏化技术开发一种基于网络的教育工具。
ClinicalTrials.gov NCT02369120 日期:2015年2月20日。