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社交游戏网络中的不良个体。

Unfavorable Individuals in Social Gaming Networks.

作者信息

Zhang Yichao, Chen Guanrong, Guan Jihong, Zhang Zhongzhi, Zhou Shuigeng

机构信息

Department of Computer Science and Technology, Tongji University, 4800 Cao'an Road, Shanghai 201804, China.

Department of Electronic Engineering, City University of Hong Kong, 83 Tat Chee Avenue, Kowloon Hong Kong SAR, China.

出版信息

Sci Rep. 2015 Dec 9;5:17481. doi: 10.1038/srep17481.

Abstract

In social gaming networks, the current research focus has been on the origin of widespread reciprocal behaviors when individuals play non-cooperative games. In this paper, we investigate the topological properties of unfavorable individuals in evolutionary games. The unfavorable individuals are defined as the individuals gaining the lowest average payoff in a round of game. Since the average payoff is normally considered as a measure of fitness, the unfavorable individuals are very likely to be eliminated or change their strategy updating rules from a Darwinian perspective. Considering that humans can hardly adopt a unified strategy to play with their neighbors, we propose a divide-and-conquer game model, where individuals can interact with their neighbors in the network with appropriate strategies. We test and compare a series of highly rational strategy updating rules. In the tested scenarios, our analytical and simulation results surprisingly reveal that the less-connected individuals in degree-heterogeneous networks are more likely to become the unfavorable individuals. Our finding suggests that the connectivity of individuals as a social capital fundamentally changes the gaming environment. Our model, therefore, provides a theoretical framework for further understanding the social gaming networks.

摘要

在社交游戏网络中,当前的研究重点是当个体进行非合作游戏时广泛存在的互惠行为的起源。在本文中,我们研究进化游戏中不利个体的拓扑性质。不利个体被定义为在一轮游戏中获得最低平均收益的个体。由于平均收益通常被视为适应性的一种衡量标准,从达尔文主义的角度来看,不利个体很可能被淘汰或改变其策略更新规则。考虑到人类很难采用统一的策略与邻居进行游戏,我们提出了一种分而治之的游戏模型,其中个体可以用适当的策略与网络中的邻居进行互动。我们测试并比较了一系列高度理性的策略更新规则。在测试场景中,我们的分析和模拟结果令人惊讶地表明,度异质网络中连接较少的个体更有可能成为不利个体。我们的发现表明,个体的连接性作为一种社会资本从根本上改变了游戏环境。因此,我们的模型为进一步理解社交游戏网络提供了一个理论框架。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7841/4673536/02e34f58d767/srep17481-f1.jpg

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