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野外形状和反射率估计。

Shape and Reflectance Estimation in the Wild.

出版信息

IEEE Trans Pattern Anal Mach Intell. 2016 Feb;38(2):376-89. doi: 10.1109/TPAMI.2015.2450734.

Abstract

Our world is full of objects with complex reflectances situated in rich illumination environments. Though stunning, the diversity of appearance that arises from this complexity is also daunting. For this reason, past work on geometry recovery has tried to frame the problem into simplistic models of reflectance (such as Lambertian, mirrored, or dichromatic) or illumination (one or more distant point light sources). In this work, we directly tackle the problem of joint reflectance and geometry estimation under known but uncontrolled natural illumination by fully exploiting the surface orientation cues that become embedded in the appearance of the object. Intuitively, salient scene features (such as the sun or stained glass windows) act analogously to the point light sources of traditional geometry estimation frameworks by strongly constraining the possible orientations of the surface patches reflecting them. By jointly estimating the reflectance of the object, which modulates the illumination, the appearance of a surface patch can be used to derive a nonparametric distribution of its possible orientations. If only a single image exists, these strongly constrained surface patches may then be used to anchor the geometry estimation and give context to the less-descriptive regions. When multiple images exist, the distribution of possible surface orientations becomes tighter as additional context is given, though integrating the separate views poses additional challenges. In this paper we introduce two methods, one for the single image case, and another for the case of multiple images. The effectiveness of our methods is evaluated extensively on synthetic and real-world data sets that span the wide range of real-world environments and reflectances that lies between the extremes that have been the focus of past work.

摘要

我们的世界充满了位于丰富光照环境中的复杂反射物体。尽管令人惊叹,但这种复杂性所产生的外观多样性也是令人生畏的。出于这个原因,过去的几何恢复工作试图将问题框定为反射率的简化模型(例如朗伯、镜面或二色性)或光照(一个或多个远距离点光源)。在这项工作中,我们通过充分利用嵌入物体外观中的表面方向线索,直接解决在已知但不受控制的自然光照射下联合反射率和几何估计的问题。直观地说,显著的场景特征(例如太阳或彩色玻璃窗)通过强烈约束反射它们的表面斑块的可能方向,类似于传统几何估计框架中的点光源,从而强烈约束表面斑块的可能方向。通过联合估计调制光照的物体反射率,可以从表面斑块的外观中推导出其可能方向的非参数分布。如果只有一张图像存在,那么这些受到强烈约束的表面斑块可以用于锚定几何估计并为描述较少的区域提供上下文。当存在多个图像时,由于提供了更多的上下文,可能的表面方向分布会变得更加紧密,尽管集成单独的视图会带来额外的挑战。在本文中,我们介绍了两种方法,一种用于单图像情况,另一种用于多图像情况。我们的方法在广泛的真实世界环境和反射率的合成和真实数据集上进行了广泛评估,这些数据集涵盖了过去工作重点关注的极端情况之间的广泛范围的真实世界环境和反射率。

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