Pla-Sanjuanelo Joana, Ferrer-Garcia Marta, Gutiérrez-Maldonado José, Vilalta-Abella Ferran, Andreu-Gracia Alexis, Dakanalis Antonios, Fernandez-Aranda Fernando, Fusté-Escolano Adela, Ribas-Sabaté Joan, Riva Giuseppe, Saldaña Carmina, Sánchez Isabel
Department of Personality, Assessment, and Psychological Treatments. Universitat de Barcelona, Spain.
Department of Psychiatry and Mental Health, Igualada General Hospital, Spain.
Stud Health Technol Inform. 2015;219:141-6.
The aim of this study was to establish whether virtual reality (VR) exposure to food cues is able to produce craving levels consistent with state-craving and trait-craving as assessed by the Spanish and Italian versions of the State and Trait Food Craving Questionnaires (FCQ-T/S). The results were compared in 40 patients with eating disorders (17 with binge eating disorder, 23 with bulimia nervosa) and 78 healthy control subjects without eating disorders. Controls and patients with higher levels of trait-craving and state-craving both showed a greater desire to eat during VR exposure. Results also showed that trait and state craving assessed by FCQ-T/S were able to predict the total mean craving experienced during exposure to the VR software in both clinical and control samples. These findings present preliminary evidence about the validity of a new virtual reality-based application for cue-exposure treatment in patients with eating disorders.
本研究的目的是确定通过虚拟现实(VR)接触食物线索是否能够产生与通过西班牙语和意大利语版的状态与特质食物渴望问卷(FCQ-T/S)评估的状态渴望和特质渴望相一致的渴望水平。对40名饮食失调患者(17名暴饮暴食症患者,23名神经性贪食症患者)和78名无饮食失调的健康对照者的结果进行了比较。特质渴望和状态渴望水平较高的对照组和患者在VR接触期间均表现出更强烈的进食欲望。结果还表明,FCQ-T/S评估的特质渴望和状态渴望能够预测临床样本和对照样本在接触VR软件期间所经历的总体平均渴望程度。这些发现为一种基于虚拟现实的新应用程序在饮食失调患者线索暴露治疗中的有效性提供了初步证据。