Department of Clinical Psychology and Psychobiology, Universitat de Barcelona, Paseo Valle de Hebrón, 171, 08035, Barcelona, Spain.
Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy.
Eat Weight Disord. 2019 Aug;24(4):757-765. doi: 10.1007/s40519-017-0419-4. Epub 2017 Jul 27.
Virtual reality (VR) technologies have been proposed as a new tool able to improve on in vivo exposure in patients with eating disorders. This study assessed the validity of a VR-based software for cue exposure therapy (CET) in people with bulimia nervosa (BN) and binge eating disorder (BED).
Fifty eight outpatients (33 BN and 25 BED) and 135 healthy participants were exposed to 10 craved virtual foods and a neutral cue in four experimental virtual environments (kitchen, dining room, bedroom, and cafeteria). After exposure to each VR scenario, food craving and anxiety were assessed. The frequency/severity of episodes of uncontrollable overeating was also assessed and body mass index was measured prior to the exposure.
In both groups, craving and anxiety responses when exposed to the food-related virtual environments were significantly higher than in the neutral-cue virtual environment. However, craving and anxiety levels were higher in the clinical group. Furthermore, cue-elicited anxiety was better at discriminating between clinical and healthy groups than cue-elicited craving.
This study provides evidence of the ability of food-related VR environments to provoke food craving and anxiety responses in BN and BED patients and highlights the need to consider both responses during treatment. The results support the use of VR-CET in the treatment of eating disorder patients characterized by binge-eating and people with high bulimic symptoms.
虚拟现实 (VR) 技术被提议作为一种新工具,能够改善进食障碍患者的体内暴露。本研究评估了一种基于 VR 的线索暴露疗法 (CET) 软件在神经性贪食症 (BN) 和暴食障碍 (BED) 患者中的有效性。
58 名门诊患者(33 名 BN 和 25 名 BED)和 135 名健康参与者在四个实验性虚拟环境(厨房、餐厅、卧室和自助餐厅)中暴露于 10 种渴望的虚拟食物和中性线索。在暴露于每个 VR 场景后,评估食物渴望和焦虑。还评估了不可控制的暴饮暴食发作的频率/严重程度,并在暴露前测量了体重指数。
在两组中,暴露于与食物相关的虚拟环境时的渴望和焦虑反应明显高于中性线索虚拟环境。然而,临床组的渴望和焦虑水平更高。此外,线索诱发的焦虑比线索诱发的渴望更能区分临床组和健康组。
本研究提供了证据,证明食物相关的 VR 环境能够引起 BN 和 BED 患者的食物渴望和焦虑反应,并强调在治疗过程中需要考虑这两种反应。结果支持将 VR-CET 用于治疗以暴食为特征的进食障碍患者和具有高贪食症状的人。