• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

将虚拟现实线索暴露疗法用于暴饮暴食的现实场景转化:一项非对照性试点研究

Translating Virtual Reality Cue Exposure Therapy for Binge Eating into a Real-World Setting: An Uncontrolled Pilot Study.

作者信息

Nameth Katherine, Brown Theresa, Bullock Kim, Adler Sarah, Riva Giuseppe, Safer Debra, Runfola Cristin

机构信息

Department of Psychiatry and Behavioral Sciences, 401 Quarry Rd, Stanford University, Stanford, CA 94305, USA.

PGSP-Stanford PsyD Consortium, 1791 Arastradero Rd, Palo Alto, CA 94304, USA.

出版信息

J Clin Med. 2021 Apr 5;10(7):1511. doi: 10.3390/jcm10071511.

DOI:10.3390/jcm10071511
PMID:33916374
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8038593/
Abstract

Binge-eating disorder (BED) and bulimia nervosa (BN) have adverse psychological and medical consequences. Innovative interventions, like the integration of virtual reality (VR) with cue-exposure therapy (VR-CET), enhance outcomes for refractory patients compared to cognitive behavior therapy (CBT). Little is known about the feasibility and acceptability of translating VR-CET into real-world settings. To investigate this question, adults previously treated for BED or BN with at least one objective or subjective binge episode/week were recruited from an outpatient university eating disorder clinic to receive up to eight weekly one-hour VR-CET sessions. Eleven of 16 (68.8%) eligible patients were enrolled; nine (82%) completed treatment; and 82% (9/11) provided follow-up data 7.1 (SD = 2.12) months post-treatment. Overall, participant and therapist acceptability of VR-CET was high. Intent-to-treat objective binge episodes (OBEs) decreased significantly from 3.3 to 0.9/week ( < 0.001). Post-treatment OBE 7-day abstinence rate for completers was 56%, with 22% abstinent for 28 days at follow-up. Among participants purging at baseline, episodes decreased from a mean of one to zero/week, with 100% abstinence maintained at follow-up. The adoption of VR-CET into real-world clinic settings appears feasible and acceptable, with a preliminary signal of effectiveness. Findings, including some loss of treatment gains during follow-up may inform future treatment development.

摘要

暴饮暴食症(BED)和神经性贪食症(BN)会产生不良的心理和医学后果。与认知行为疗法(CBT)相比,虚拟现实(VR)与线索暴露疗法相结合(VR-CET)等创新干预措施能改善难治性患者的治疗效果。对于将VR-CET应用于现实环境中的可行性和可接受性,我们了解甚少。为了研究这个问题,我们从一所大学的门诊饮食失调诊所招募了此前接受过BED或BN治疗且每周至少有一次客观或主观暴饮暴食发作的成年人,让他们接受为期八周、每周一小时的VR-CET治疗。16名符合条件的患者中有11名(68.8%)入组;9名(82%)完成了治疗;82%(9/11)的患者在治疗后7.1(标准差 = 2.12)个月提供了随访数据。总体而言,参与者和治疗师对VR-CET的接受度很高。意向性治疗的客观暴饮暴食发作次数(OBEs)从每周3.3次显著降至0.9次(<0.001)。完成治疗的患者治疗后OBEs的7天节制率为56%,随访时28天节制率为22%。在基线时有清除行为的参与者中,发作次数从平均每周一次降至零次,随访时保持100%的节制。将VR-CET应用于现实临床环境似乎是可行且可接受的,并有初步的有效性迹象。研究结果,包括随访期间治疗效果的一些丧失,可能为未来的治疗发展提供参考。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/20fc/8038593/2738221db9ee/jcm-10-01511-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/20fc/8038593/ba38edece226/jcm-10-01511-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/20fc/8038593/2738221db9ee/jcm-10-01511-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/20fc/8038593/ba38edece226/jcm-10-01511-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/20fc/8038593/2738221db9ee/jcm-10-01511-g002.jpg

相似文献

1
Translating Virtual Reality Cue Exposure Therapy for Binge Eating into a Real-World Setting: An Uncontrolled Pilot Study.将虚拟现实线索暴露疗法用于暴饮暴食的现实场景转化:一项非对照性试点研究
J Clin Med. 2021 Apr 5;10(7):1511. doi: 10.3390/jcm10071511.
2
A Randomized Trial of Virtual Reality-Based Cue Exposure Second-Level Therapy and Cognitive Behavior Second-Level Therapy for Bulimia Nervosa and Binge-Eating Disorder: Outcome at Six-Month Followup.虚拟现实为基础的线索暴露二级治疗与认知行为二级治疗对神经性贪食症和暴食障碍的随机试验:六个月随访时的结果。
Cyberpsychol Behav Soc Netw. 2019 Jan;22(1):60-68. doi: 10.1089/cyber.2017.0675. Epub 2018 Jul 30.
3
A Randomised Controlled Comparison of Second-Level Treatment Approaches for Treatment-Resistant Adults with Bulimia Nervosa and Binge Eating Disorder: Assessing the Benefits of Virtual Reality Cue Exposure Therapy.神经性贪食症和暴饮暴食症成年难治性患者二级治疗方法的随机对照比较:评估虚拟现实线索暴露疗法的益处
Eur Eat Disord Rev. 2017 Nov;25(6):479-490. doi: 10.1002/erv.2538. Epub 2017 Aug 14.
4
Testing virtual reality-based cue-exposure software: Which cue-elicited responses best discriminate between patients with eating disorders and healthy controls?基于虚拟现实的线索暴露软件测试:哪种线索诱发的反应最能区分饮食障碍患者和健康对照者?
Eat Weight Disord. 2019 Aug;24(4):757-765. doi: 10.1007/s40519-017-0419-4. Epub 2017 Jul 27.
5
Using virtual reality to train inhibitory control and reduce binge eating: A proof-of-concept study.利用虚拟现实训练抑制控制能力以减少暴食:一项概念验证研究。
Appetite. 2021 Feb 1;157:104988. doi: 10.1016/j.appet.2020.104988. Epub 2020 Oct 10.
6
Virtual Reality as a Promising Strategy in the Assessment and Treatment of Bulimia Nervosa and Binge Eating Disorder: A Systematic Review.虚拟现实作为神经性贪食症和暴饮暴食症评估与治疗的一种有前景的策略:一项系统综述
Behav Sci (Basel). 2017 Jul 9;7(3):43. doi: 10.3390/bs7030043.
7
Internet-Based Cognitive Behavioral Therapy via Videoconference for Patients With Bulimia Nervosa and Binge-Eating Disorder: Pilot Prospective Single-Arm Feasibility Trial.通过视频会议对神经性贪食症和暴饮暴食症患者进行基于互联网的认知行为疗法:前瞻性单臂可行性试验试点
JMIR Form Res. 2019 Oct 23;3(4):e15738. doi: 10.2196/15738.
8
A pilot trial of an online guided self-help cognitive behavioral therapy program for bulimia nervosa and binge eating disorder in Japanese patients.一项针对日本神经性贪食症和暴饮暴食症患者的在线引导式自助认知行为治疗项目的试点试验。
Biopsychosoc Med. 2023 Nov 10;17(1):37. doi: 10.1186/s13030-023-00294-1.
9
Effect of Internet-Based Guided Self-help vs Individual Face-to-Face Treatment on Full or Subsyndromal Binge Eating Disorder in Overweight or Obese Patients: The INTERBED Randomized Clinical Trial.基于互联网的自助指导与个体面对面治疗对超重或肥胖患者的完全或亚综合征性暴饮暴食障碍的影响:INTERBED随机临床试验
JAMA Psychiatry. 2017 Oct 1;74(10):987-995. doi: 10.1001/jamapsychiatry.2017.2150.
10
Cue-exposure software for the treatment of bulimia nervosa and binge eating disorder.用于治疗神经性贪食症和暴饮暴食症的线索暴露软件。
Psicothema. 2016 Nov;28(4):363-369. doi: 10.7334/psicothema2014.274.

引用本文的文献

1
Harnessing Immersive Virtual Reality: A Comprehensive Scoping Review of its Applications in Assessing, Understanding, and Treating Eating Disorders.利用沉浸式虚拟现实技术:评估、理解和治疗饮食失调症的应用综合范围综述。
Curr Psychiatry Rep. 2024 Sep;26(9):470-486. doi: 10.1007/s11920-024-01523-2. Epub 2024 Jul 31.
2
Metaverse in Mental Health: The Beginning of a Long History.元宇宙在精神健康领域的应用:一段悠久历史的开端。
Curr Psychiatry Rep. 2024 Jun;26(6):294-303. doi: 10.1007/s11920-024-01501-8. Epub 2024 Apr 11.
3
The Use of Virtual Reality Technology in the Treatment of Psychopathological Disorders.

本文引用的文献

1
Advances in immersive virtual reality interventions for mental disorders: A new reality?用于精神障碍的沉浸式虚拟现实干预进展:新的现实?
Curr Opin Psychol. 2021 Oct;41:40-45. doi: 10.1016/j.copsyc.2021.02.004. Epub 2021 Feb 13.
2
Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders.虚拟现实在心理健康障碍的评估、理解与治疗中的应用
J Clin Med. 2020 Oct 26;9(11):3434. doi: 10.3390/jcm9113434.
3
Bringing Virtual Reality From Clinical Trials to Clinical Practice for the Treatment of Eating Disorders: An Example Using Virtual Reality Cue Exposure Therapy.
虚拟现实技术在精神病理障碍治疗中的应用。
J Clin Med. 2022 Sep 13;11(18):5358. doi: 10.3390/jcm11185358.
4
Various Types of Virtual Reality-Based Therapy for Eating Disorders: A Systematic Review.基于虚拟现实的饮食失调症的各种治疗方法:一项系统综述。
J Clin Med. 2022 Aug 24;11(17):4956. doi: 10.3390/jcm11174956.
5
Virtual Reality-Based Immersive Rehabilitation for Cognitive- and Behavioral-Impairment-Related Eating Disorders: A VREHAB Framework Scoping Review.基于虚拟现实的沉浸式康复治疗认知和行为障碍相关进食障碍:VREHAB 框架范围综述。
Int J Environ Res Public Health. 2022 May 10;19(10):5821. doi: 10.3390/ijerph19105821.
将虚拟现实从临床试验应用于饮食失调治疗的临床实践:以虚拟现实线索暴露疗法为例
J Med Internet Res. 2020 Apr 23;22(4):e16386. doi: 10.2196/16386.
4
Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.头戴式显示器中与虚拟现实疾病相关的因素:系统评价与荟萃分析。
Front Hum Neurosci. 2020 Mar 31;14:96. doi: 10.3389/fnhum.2020.00096. eCollection 2020.
5
Measurement-based care implementation in a Veterans Affairs primary care-mental health integration program.基于测量的护理在退伍军人事务部初级保健-心理健康整合计划中的实施。
Psychol Serv. 2020 Aug;17(3):323-331. doi: 10.1037/ser0000370. Epub 2019 Jul 18.
6
Promoting measurement-based care and quality measure development: The APA mental and behavioral health registry initiative.促进基于测量的护理和质量测量制定:APA 心理和行为健康注册倡议。
Psychol Serv. 2020 Aug;17(3):262-270. doi: 10.1037/ser0000347. Epub 2019 Apr 25.
7
A pilot open trial of UNITE-BED: A couple-based intervention for binge-eating disorder.UNITE-BED 夫妻干预治疗暴食障碍的开放试验研究
Int J Eat Disord. 2018 Sep;51(9):1107-1112. doi: 10.1002/eat.22919. Epub 2018 Sep 6.
8
A Randomized Trial of Virtual Reality-Based Cue Exposure Second-Level Therapy and Cognitive Behavior Second-Level Therapy for Bulimia Nervosa and Binge-Eating Disorder: Outcome at Six-Month Followup.虚拟现实为基础的线索暴露二级治疗与认知行为二级治疗对神经性贪食症和暴食障碍的随机试验:六个月随访时的结果。
Cyberpsychol Behav Soc Netw. 2019 Jan;22(1):60-68. doi: 10.1089/cyber.2017.0675. Epub 2018 Jul 30.
9
Rates of abstinence following psychological or behavioral treatments for binge-eating disorder: Meta-analysis.暴食症心理或行为治疗后戒断率:荟萃分析。
Int J Eat Disord. 2018 Aug;51(8):785-797. doi: 10.1002/eat.22897. Epub 2018 Jul 29.
10
Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research.头戴式虚拟现实与心理健康:当前研究的批判性综述
JMIR Serious Games. 2018 Jul 6;6(3):e14. doi: 10.2196/games.9226.