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基于考虑背景几何形状的图像修复技术的虚拟现实弱化

Diminished Reality Based on Image Inpainting Considering Background Geometry.

作者信息

Kawai Norihiko, Sato Tomokazu, Yokoya Naokazu

出版信息

IEEE Trans Vis Comput Graph. 2016 Mar;22(3):1236-47. doi: 10.1109/TVCG.2015.2462368.

Abstract

Diminished reality aims to remove real objects from video images and fill in the missing regions with plausible background textures in real time. Most conventional methods based on image inpainting achieve diminished reality by assuming that the background around a target object is almost planar. This paper proposes a new diminished reality method that considers background geometries with less constraints than the conventional ones. In this study, we approximate the background geometry by combining local planes, and improve the quality of image inpainting by correcting the perspective distortion of texture and limiting the search area for finding similar textures as exemplars. The temporal coherence of texture is preserved using the geometries and camera pose estimated by visual-simultaneous localization and mapping (SLAM). The mask region that includes a target object is robustly set in each frame by projecting a 3D region, rather than tracking the object in 2D image space. The effectiveness of the proposed method is successfully demonstrated using several experimental environments.

摘要

现实缩减旨在从视频图像中移除真实物体,并实时用合理的背景纹理填充缺失区域。大多数基于图像修复的传统方法通过假设目标物体周围的背景几乎是平面的来实现现实缩减。本文提出了一种新的现实缩减方法,该方法考虑背景几何形状,且约束条件比传统方法更少。在本研究中,我们通过组合局部平面来近似背景几何形状,并通过校正纹理的透视畸变和限制作为示例寻找相似纹理的搜索区域来提高图像修复的质量。使用视觉同步定位与地图构建(SLAM)估计的几何形状和相机姿态来保留纹理的时间连贯性。通过投影3D区域而不是在二维图像空间中跟踪物体,在每一帧中稳健地设置包含目标物体的掩码区域。使用多个实验环境成功证明了所提方法的有效性。

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