Department of Biomedical Engineering, Faculty of Engineering, University of Isfahan, Hezar Jirib Ave, Isfahan, Iran.
Comput Biol Med. 2016 Mar 1;70:163-173. doi: 10.1016/j.compbiomed.2016.01.012. Epub 2016 Jan 23.
Human computer interfaces (HCI) provide new channels of communication for people with severe motor disabilities to state their needs, and control their environment. Some HCI systems are based on eye movements detected from the electrooculogram. In this study, a wearable HCI, which implements a novel adaptive algorithm for detection of saccadic eye movements in eight directions, was developed, considering the limitations that people with disabilities have. The adaptive algorithm eliminated the need for calibration of the system for different users and in different environments. A two-stage typing environment and a simple game for training people with disabilities to work with the system were also developed. Performance of the system was evaluated in experiments with the typing environment performed by six participants without disabilities. The average accuracy of the system in detecting eye movements and blinking was 82.9% at first tries with an average typing rate of 4.5cpm. However an experienced user could achieve 96% accuracy and 7.2cpm typing rate. Moreover, the functionality of the system for people with movement disabilities was evaluated by performing experiments with the game environment. Six people with tetraplegia and significant levels of speech impairment played with the computer game several times. The average success rate in performing the necessary eye movements was 61.5%, which increased significantly with practice up to 83% for one participant. The developed system is 2.6×4.5cm in size and weighs only 15g, assuring high level of comfort for the users.
人机界面 (HCI) 为人患有严重运动障碍的人群提供了新的沟通渠道,使其能够表达需求并控制环境。一些 HCI 系统基于从眼电图中检测到的眼动。在这项研究中,考虑到残疾人的局限性,开发了一种可穿戴的 HCI,它实现了一种新颖的自适应算法,用于检测 8 个方向的扫视眼动。自适应算法消除了为不同用户和不同环境校准系统的需要。还开发了一个两阶段打字环境和一个简单的游戏,用于培训残疾人士使用该系统。通过六位非残疾参与者进行的打字环境实验评估了系统的性能。该系统在检测眼动和眨眼方面的平均首次尝试准确率为 82.9%,平均打字速度为 4.5cpm。然而,有经验的用户可以达到 96%的准确率和 7.2cpm 的打字速度。此外,还通过游戏环境的实验评估了该系统对运动障碍人群的功能。六位四肢瘫痪且言语严重受损的人多次与电脑游戏进行了互动。执行必要眼动的平均成功率为 61.5%,随着练习,一名参与者的成功率显著提高到 83%。开发的系统尺寸为 2.6×4.5cm,重量仅为 15g,为用户提供了高度的舒适度。