Roig-Maimó Maria Francesca, Manresa-Yee Cristina, Varona Javier
Department of Mathematics and Computer Science, University of the Balearic Islands, Crta. Valldemossa km. 7.5, 07122 Palma, Spain.
Sensors (Basel). 2016 Feb 19;16(2):254. doi: 10.3390/s16020254.
Camera-based interfaces in mobile devices are starting to be used in games and apps, but few works have evaluated them in terms of usability or user perception. Due to the changing nature of mobile contexts, this evaluation requires extensive studies to consider the full spectrum of potential users and contexts. However, previous works usually evaluate these interfaces in controlled environments such as laboratory conditions, therefore, the findings cannot be generalized to real users and real contexts. In this work, we present a robust camera-based interface for mobile entertainment. The interface detects and tracks the user's head by processing the frames provided by the mobile device's front camera, and its position is then used to interact with the mobile apps. First, we evaluate the interface as a pointing device to study its accuracy, and different factors to configure such as the gain or the device's orientation, as well as the optimal target size for the interface. Second, we present an in the wild study to evaluate the usage and the user's perception when playing a game controlled by head motion. Finally, the game is published in an application store to make it available to a large number of potential users and contexts and we register usage data. Results show the feasibility of using this robust camera-based interface for mobile entertainment in different contexts and by different people.
移动设备中基于摄像头的界面开始在游戏和应用程序中得到应用,但很少有研究从可用性或用户感知方面对其进行评估。由于移动环境的不断变化,这种评估需要进行广泛的研究,以考虑潜在用户和环境的全范围情况。然而,以往的研究通常在实验室条件等受控环境中评估这些界面,因此,研究结果不能推广到真实用户和真实环境中。在这项工作中,我们提出了一种用于移动娱乐的强大的基于摄像头的界面。该界面通过处理移动设备前置摄像头提供的帧来检测和跟踪用户的头部,然后利用其位置与移动应用程序进行交互。首先,我们将该界面作为一种指向设备进行评估,以研究其准确性,以及诸如增益或设备方向等不同的配置因素,以及该界面的最佳目标大小。其次,我们进行了一项实地研究,以评估在玩由头部运动控制的游戏时的使用情况和用户感知。最后,该游戏在应用商店发布,以便大量潜在用户和不同环境能够使用,并记录使用数据。结果表明,在不同环境和不同人群中使用这种强大的基于摄像头的界面进行移动娱乐是可行的。