Iqbal Azhar, Chappell James M, Abbott Derek
School of Electrical and Electronic Engineering , The University of Adelaide , Adelaide, South Australia 5005, Australia.
R Soc Open Sci. 2016 Jan 27;3(1):150477. doi: 10.1098/rsos.150477. eCollection 2016 Jan.
A game-theoretic setting provides a mathematical basis for analysis of strategic interaction among competing agents and provides insights into both classical and quantum decision theory and questions of strategic choice. An outstanding mathematical question is to understand the conditions under which a classical game-theoretic setting can be transformed to a quantum game, and under which conditions there is an equivalence. In this paper, we consider quantum games as those that allow non-factorizable probabilities. We discuss two approaches for obtaining a non-factorizable game and study the outcome of such games. We demonstrate how the standard version of a quantum game can be analysed as a non-factorizable game and determine the limitations of our approach.
博弈论环境为分析竞争主体之间的战略互动提供了数学基础,并为经典和量子决策理论以及战略选择问题提供了见解。一个突出的数学问题是理解在哪些条件下经典博弈论环境可以转化为量子博弈,以及在哪些条件下存在等价性。在本文中,我们将量子博弈视为那些允许非可分解概率的博弈。我们讨论了获得非可分解博弈的两种方法,并研究此类博弈的结果。我们展示了如何将量子博弈的标准版本分析为非可分解博弈,并确定了我们方法的局限性。