Zaveri Pavan P, Davis Aisha B, O'Connell Karen J, Willner Emily, Aronson Schinasi Dana A, Ottolini Mary
Division of Emergency Medicine, Children's National Health System.
Division of Hospital Medicine, Children's National Health System.
Cureus. 2016 Feb 9;8(2):e486. doi: 10.7759/cureus.486.
Team training for procedural sedation for pediatric residents has traditionally consisted of didactic presentations and simulated scenarios using high-fidelity mannequins. We assessed the effectiveness of a virtual reality module in teaching preparation for and management of sedation for procedures.
After developing a virtual reality environment in Second Life® (Linden Lab, San Francisco, CA) where providers perform and recover patients from procedural sedation, we conducted a randomized controlled trial to assess the effectiveness of the virtual reality module versus a traditional web-based educational module. A 20 question pre- and post-test was administered to assess knowledge change. All subjects participated in a simulated pediatric procedural sedation scenario that was video recorded for review and assessed using a 32-point checklist. A brief survey elicited feedback on the virtual reality module and the simulation scenario.
The median score on the assessment checklist was 75% for the intervention group and 70% for the control group (P = 0.32). For the knowledge tests, there was no statistically significant difference between the groups (P = 0.14). Users had excellent reviews of the virtual reality module and reported that the module added to their education.
Pediatric residents performed similarly in simulation and on a knowledge test after a virtual reality module compared with a traditional web-based module on procedural sedation. Although users enjoyed the virtual reality experience, these results question the value virtual reality adds in improving the performance of trainees. Further inquiry is needed into how virtual reality provides true value in simulation-based education.
传统上,针对儿科住院医师的程序性镇静团队培训包括理论授课和使用高仿真人体模型的模拟场景。我们评估了一个虚拟现实模块在教授程序性镇静的准备工作和管理方面的有效性。
在《第二人生》(林登实验室,加利福尼亚州旧金山)中开发了一个虚拟现实环境,供医疗人员对接受程序性镇静的患者进行操作和使其苏醒,之后我们进行了一项随机对照试验,以评估虚拟现实模块与传统网络教育模块相比的有效性。进行了一次包含20道题的前后测,以评估知识的变化。所有受试者都参与了一个模拟的儿科程序性镇静场景,该场景被录像以供回顾,并使用一份32分的清单进行评估。通过一项简短调查收集对虚拟现实模块和模拟场景的反馈。
干预组评估清单的中位数得分是75%,对照组是70%(P = 0.32)。对于知识测试,两组之间没有统计学上的显著差异(P = 0.14)。用户对虚拟现实模块评价很高,并表示该模块增加了他们的知识。
与传统的基于网络的程序性镇静模块相比,儿科住院医师在接受虚拟现实模块培训后,在模拟和知识测试中的表现相似。尽管用户喜欢虚拟现实体验,但这些结果让人质疑虚拟现实在提高受训人员表现方面的价值。需要进一步探究虚拟现实如何在基于模拟的教育中提供真正的价值。