Kidd Lori I, Knisley Samantha J, Morgan Karyn I
University of Akron College of Nursing, Akron, OH 44325-3701, USA.
J Psychosoc Nurs Ment Health Serv. 2012 Jul;50(7):28-37. doi: 10.3928/02793695-20120605-04. Epub 2012 Jun 15.
Learning may be enhanced in mental health nursing education by applying virtual reality technologies in which students may safely practice communication and assessment skills with simulated patients. The purpose of this descriptive study was to assess the effectiveness of a Second Life(®) (SL) virtual simulation as a teaching strategy for undergraduate mental health nursing students. Data were collected via a researcher-developed survey questionnaire. Students perceived the simulation to be moderately effective as an educational strategy and slightly difficult as a technical program. Positive aspects included client assessment in an environment where mistakes were without consequence, working from home, and novelty. Drawbacks were dressing and maneuvering the avatar and lack of realism. Correlations were found between educational effectiveness and technical difficulty and between educational effectiveness and age of the computer. SL virtual simulation has potential to provide unique, easily accessible, safe, and fun learning for mental health nursing students.
通过应用虚拟现实技术,心理健康护理教育中的学习可能会得到加强,在虚拟现实技术中,学生可以与模拟患者安全地练习沟通和评估技能。这项描述性研究的目的是评估《第二人生》(Second Life(®),简称SL)虚拟模拟作为本科心理健康护理专业学生教学策略的有效性。数据通过研究人员编制的调查问卷收集。学生们认为该模拟作为一种教育策略有一定效果,但作为一个技术程序稍有难度。积极方面包括在一个犯错没有后果的环境中进行客户评估、在家学习以及新颖性。缺点是给虚拟角色穿衣和操控虚拟角色以及缺乏真实感。研究发现教育效果与技术难度之间以及教育效果与计算机使用年限之间存在相关性。SL虚拟模拟有潜力为心理健康护理专业学生提供独特、易于获取、安全且有趣的学习体验。