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环境因素在选择 EGMs 中的作用:一项离散选择实验。

Environmental Factors in the Choice of EGMs: A Discrete Choice Experiment.

机构信息

Central Queensland University, University Drive (off Isis Hwy), Bundaberg, QLD, 4670, Australia.

出版信息

J Gambl Stud. 2017 Sep;33(3):719-734. doi: 10.1007/s10899-016-9622-x.

Abstract

EGMs are a form of entertainment, and the gambling environment is an important contributor to the overall experience. Logically, to select a play-environment, EGM gamblers must choose the platform through which to access the EGM (e.g., internet, mobile application or land-based venue), a particular provider (e.g., specific website, app vendor or branded casino), and the game itself (e.g., based on graphical theme or bonus features; Thorne et al. in J Gambl Stud, 2016. doi: 10.1007/s10899-016-9601-2 ). A discrete choice experiment was conducted to identify the features of the platform, provider and game that are most strongly preferred by EGM gamblers. Participants were 245 EGM gamblers from clubs in Victoria, Australia and 7516 EGM gamblers from an Australian online panel. Results indicate that the ideal environment for the average gambler consists of: gambling at a club that is close to home; with a group of friends; in a relatively quiet place that has air conditioning, cheap food and a large space to play in; on a classic game with quality animations and small bet sizes; where you feel safe and secure; and where there is a wide variety of other games to play when you are done. Segmenting these results by problem-gambler status highlights important differences in preferences between problem and non-problem gamblers. Problem gamblers are less likely to give weight to the company they share and have a preference for larger venues. Using a powerful paradigm from marketing research, the present study was able to determine the relative value of different features of the EGM gambling environment, and also contributes important insight towards what constitutes a safer environment for recreational play.

摘要

电子游戏是一种娱乐形式,而赌博环境是整体体验的重要组成部分。从逻辑上讲,为了选择一个游戏环境,电子游戏赌博者必须选择访问电子游戏的平台(例如,互联网、移动应用程序或实体场所)、特定的提供商(例如,特定的网站、应用程序供应商或品牌赌场)以及游戏本身(例如,基于图形主题或奖励功能;Thorne 等人,2016 年,J Gambl Stud,doi:10.1007/s10899-016-9601-2)。进行了离散选择实验,以确定电子游戏赌博者最看重的平台、提供商和游戏的特征。参与者包括来自澳大利亚维多利亚州俱乐部的 245 名电子游戏赌博者和来自澳大利亚在线小组的 7516 名电子游戏赌博者。结果表明,对于普通赌徒来说,理想的环境包括:在离家较近的俱乐部赌博;与一群朋友一起;在一个相对安静的地方,有空调、便宜的食物和宽敞的空间;玩经典游戏,动画质量高,赌注小;感觉安全有保障;当你玩完后,有各种各样的其他游戏可以玩。根据问题赌徒的状况对这些结果进行细分,突出了问题赌徒和非问题赌徒之间偏好的重要差异。问题赌徒不太可能重视他们所共享的公司,并且更喜欢更大的场所。本研究利用营销研究中的强大范例,确定了电子游戏赌博环境中不同特征的相对价值,并且还为娱乐性游戏的安全环境提供了重要的见解。

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