Rockloff Matthew, Moskovsky Neda, Thorne Hannah, Browne Matthew, Bryden Gabrielle
Central Queensland University, University Drive (Off Isis Hwy), Bundaberg, QLD, 4670, Australia.
J Gambl Stud. 2017 Dec;33(4):1139-1152. doi: 10.1007/s10899-017-9681-7.
This study used a marketing-research paradigm to explore gamblers' attraction to EGMs based on different elements of the environment. A select set of environmental features was sourced from a prior study (Thorne et al. in J Gambl Issues 2016b), and a discrete choice experiment was conducted through an online survey. Using the same dataset first described by Rockloff et al. (EGM Environments that contribute to excess consumption and harm, 2015), a sample of 245 EGM gamblers were sourced from clubs in Victoria, Australia, and 7516 gamblers from an Australian national online survey-panel. Participants' choices amongst sets of hypothetical gambling environments allowed for an estimation of the implied individual-level utilities for each feature (e.g., general sounds, location, etc.). K-means clustering on these utilities identified four unique market segments for EGM gambling, representing four different types of consumers. The segments were named according to their dominant features: Social, Value, High Roller and Internet. We found that the environments orientated towards the Social and Value segments were most conducive to attracting players with relatively few gambling problems, while the High Roller and Internet-focused environments had greater appeal for players with problems and vulnerabilities. This study has generated new insights into the kinds of gambling environments that are most consistent with safe play.
本研究采用市场研究范式,基于环境的不同要素探索赌徒对电子游戏机的吸引力。一组特定的环境特征取自先前的一项研究(索恩等人,《赌博问题杂志》,2016年b期),并通过在线调查进行了离散选择实验。使用罗克洛芙等人首次描述的同一数据集(《导致过度消费和危害的电子游戏机环境》,2015年),从澳大利亚维多利亚州的俱乐部中选取了245名电子游戏机赌徒作为样本,并从澳大利亚一个全国性在线调查小组中选取了7516名赌徒。参与者在假设的赌博环境组中的选择使得能够估计每个特征(如一般声音、位置等)隐含的个人层面效用。对这些效用进行K均值聚类,确定了电子游戏机赌博的四个独特市场细分,代表了四种不同类型的消费者。这些细分根据其主要特征命名为:社交型、价值型、高赌注型和网络型。我们发现,面向社交型和价值型细分市场的环境最有利于吸引赌博问题相对较少的玩家,而以高赌注型和网络型为重点的环境对有问题和易受影响的玩家更具吸引力。本研究对与安全赌博最一致的赌博环境类型产生了新的见解。