Sharma Manoj Kumar, Mahindru Poornima
Department of Clinical Psychology, National Institute of Mental Health and Neuro Sciences, Govindaswamy Block, Bengaluru 560029, Karnataka, India,
Department of Clinical Psychology, National Institute of Mental Health and Neuro Sciences, Govindaswamy Block, Bengaluru 560029, Karnataka, India.
Natl Med J India. 2015 Nov-Dec;28(6):282-3.
Use of video games as a leisure-time activity has increased among teenagers. Excessive use of video games is associated with psychosocial dysfunctions in the user's life. Two teenagers came for consultation to our Service for Healthy Use of Technology (SHUT) clinic for management of addiction due to video games. They were assessed using a clinical interview as well as the General Health Questionnaire and Griffith criteria for video games. The cases emphasize the addictive potential of video games and their association with lifestyle changes. Addiction to video games has implications for screening and intervention among teenagers.
电子游戏作为一种休闲活动在青少年中的使用有所增加。过度使用电子游戏与使用者生活中的心理社会功能障碍有关。两名青少年因电子游戏成瘾前来我们的技术健康使用服务(SHUT)诊所咨询治疗。我们通过临床访谈以及一般健康问卷和电子游戏的格里菲斯标准对他们进行了评估。这些案例强调了电子游戏的成瘾潜力及其与生活方式改变的关联。电子游戏成瘾对青少年的筛查和干预具有重要意义。