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过度玩电脑游戏:成瘾与攻击性的证据?

Excessive computer game playing: evidence for addiction and aggression?

作者信息

Grüsser S M, Thalemann R, Griffiths M D

机构信息

Institute for Medical Psychology, Center for Humanities and Health Sciences, Charité-University Medicine Berlin, Tucholskystrasse 2, D-10117 Berlin, Germany.

出版信息

Cyberpsychol Behav. 2007 Apr;10(2):290-2. doi: 10.1089/cpb.2006.9956.

Abstract

Computer games have become an ever-increasing part of many adolescents' day-to-day lives. Coupled with this phenomenon, reports of excessive gaming (computer game playing) denominated as "computer/video game addiction" have been discussed in the popular press as well as in recent scientific research. The aim of the present study was the investigation of the addictive potential of gaming as well as the relationship between excessive gaming and aggressive attitudes and behavior. A sample comprising of 7069 gamers answered two questionnaires online. Data revealed that 11.9% of participants (840 gamers) fulfilled diagnostic criteria of addiction concerning their gaming behavior, while there is only weak evidence for the assumption that aggressive behavior is interrelated with excessive gaming in general. Results of this study contribute to the assumption that also playing games without monetary reward meets criteria of addiction. Hence, an addictive potential of gaming should be taken into consideration regarding prevention and intervention.

摘要

电脑游戏在许多青少年的日常生活中所占比重日益增加。伴随着这一现象,无论是在大众媒体还是近期的科学研究中,都对被称为“电脑/视频游戏成瘾”的过度游戏(玩电脑游戏)报道进行了讨论。本研究的目的是调查游戏的成瘾潜力以及过度游戏与攻击性态度和行为之间的关系。一个由7069名游戏玩家组成的样本在线回答了两份问卷。数据显示,11.9%的参与者(840名游戏玩家)在游戏行为方面符合成瘾的诊断标准,而对于一般情况下攻击性行为与过度游戏相互关联这一假设,仅有微弱的证据支持。本研究结果支持了这样一种假设,即即使玩没有金钱奖励的游戏也符合成瘾标准。因此,在预防和干预方面应考虑游戏的成瘾潜力。

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