Hsu Tai-Yen
Department of Physical Education, National Taichung University of Education, Taiwan.
J Phys Ther Sci. 2016 May;28(5):1422-6. doi: 10.1589/jpts.28.1422. Epub 2016 May 31.
[Purpose] The aim of this study was to assess the effects of 8 weeks of Wii Fit balance game training on the balance abilities of students with intellectual disabilities. [Subjects and Methods] Twenty-four students with intellectual disabilities were selected and randomly divided into Wii Fit balance game training, physical education, and sedentary activity groups. The Wii Fit balance game training group received two 40-minute Wii Fit balance game training sessions per week for a total of 8 weeks. Kruskal-Wallis one-way analysis of variance and the Wilcoxon signed rank test were used to compare differences. [Results] After eight weeks of training, the Wii Fit balance game training group showed significant differences between the pre- and post-training parameters, including the duration of standing on one leg with the eyes closed, average anteroposterior movement speed, swing area per unit time, and speed strength index. The physical education group showed significant differences between the pre- and post-training speed strength index values. The sedentary activity group did not show any significant differences between the pre- and post-training parameters. [Conclusion] Wii Fit balance game training can improve static balance and lower extremity muscle strength in students with intellectual disabilities.
[目的]本研究旨在评估为期8周的Wii Fit平衡游戏训练对智障学生平衡能力的影响。[对象与方法]选取24名智障学生,随机分为Wii Fit平衡游戏训练组、体育教育组和久坐活动组。Wii Fit平衡游戏训练组每周进行两次40分钟的Wii Fit平衡游戏训练,共8周。采用Kruskal-Wallis单向方差分析和Wilcoxon符号秩检验比较差异。[结果]经过8周训练后,Wii Fit平衡游戏训练组在训练前后的参数上存在显著差异,包括闭眼单腿站立时间、平均前后移动速度、单位时间摆动面积和速度力量指数。体育教育组在训练前后的速度力量指数值上存在显著差异。久坐活动组在训练前后的参数上没有显示出任何显著差异。[结论]Wii Fit平衡游戏训练可以提高智障学生的静态平衡能力和下肢肌肉力量。