García-Oliva Carlos, Piqueras José A
Miguel Hernández University of Elche , Alicante, Spain.
J Behav Addict. 2016 Jun;5(2):293-303. doi: 10.1556/2006.5.2016.041.
Background and aims This study focuses on the use of popular information and communication technologies (ICTs) by adolescents: the Internet, mobile phones, and video games. The relationship of ICT use and experiential avoidance (EA), a construct that has emerged as underlying and transdiagnostic to a wide variety of psychological problems, including behavioral addictions, is examined. EA refers to a self-regulatory strategy involving efforts to control or escape from negative stimuli such as thoughts, feelings, or sensations that generate strong distress. This strategy, which may be adaptive in the short term, is problematic if it becomes an inflexible pattern. Thus, the aim of this study was to explore whether EA patterns were associated with addictive or problematic use of ICT in adolescents. Methods A total of 317 students of the Spanish southeast between 12 and 18 years old were recruited to complete a questionnaire that included questions about general use of each ICTs, an experiential avoidance questionnaire, a brief inventory of the Big Five personality traits, and specific questionnaires on problematic use of the Internet, mobile phones, and video games. Results Correlation analysis and linear regression showed that EA largely explained results regarding the addictive use of the Internet, mobile phones, and video games, but not in the same way. As regards gender, boys showed a more problematic use of video games than girls. Concerning personality factors, conscientiousness was related to all addictive behaviors. Discussion and conclusions We conclude that EA is an important construct that should be considered in future models that attempt to explain addictive behaviors.
背景与目的 本研究聚焦于青少年对流行的信息通信技术(ICTs)的使用:互联网、手机和电子游戏。本研究考察了ICT使用与经验性回避(EA)之间的关系,经验性回避这一概念已成为包括行为成瘾在内的多种心理问题的潜在和跨诊断因素。EA指的是一种自我调节策略,涉及努力控制或逃避诸如想法、感受或感觉等会产生强烈痛苦的负面刺激。这种策略在短期内可能具有适应性,但如果成为一种僵化的模式则会出现问题。因此,本研究的目的是探讨EA模式是否与青少年成瘾性或问题性地使用ICT相关。方法 共招募了317名年龄在12至18岁之间的西班牙东南部学生,让他们完成一份问卷,其中包括关于每种ICT一般使用情况的问题、一份经验性回避问卷、一份大五人格特质简表,以及关于互联网、手机和电子游戏问题性使用的特定问卷。结果 相关分析和线性回归表明,EA在很大程度上解释了关于互联网、手机和电子游戏成瘾性使用的结果,但方式不同。在性别方面,男孩在电子游戏使用上比女孩问题更多。关于人格因素,尽责性与所有成瘾行为相关。讨论与结论 我们得出结论,EA是一个重要的概念,在未来试图解释成瘾行为的模型中应予以考虑。