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[电子游戏相关体验问卷(CERV):一种检测西班牙青少年电子游戏问题使用情况的工具]

[The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents].

作者信息

Chamarro Andres, Carbonell Xavier, Manresa Josep Maria, Munoz-Miralles Raquel, Ortega-Gonzalez Raquel, Lopez-Morron M Rosa, Batalla-Martinez Carme, Toran-Monserrat Pere

出版信息

Adicciones. 2014;26(4):303-11.

Abstract

The aim of this study is to validate the Video Game-Related Experiences Questionnaire (CERV in Spanish). The questionnaire consists of 17 items, developed from the CERI (Internet-Related Experiences Questionnaire - Beranuy and cols.), and assesses the problematic use of non-massive video games. It was validated for adolescents in Compulsory Secondary Education. To validate the questionnaire, a confirmatory factor analysis (CFA) and an internal consistency analysis were carried out. The factor structure shows two factors: (a) Psychological dependence and use for evasion; and (b) Negative consequences of using video games. Two cut-off points were established for people with no problems in their use of video games (NP), with potential problems in their use of video games (PP), and with serious problems in their use of video games (SP). Results show that there is higher prevalence among males and that problematic use decreases with age. The CERV seems to be a good instrument for the screening of adolescents with difficulties deriving from video game use. Further research should relate problematic video game use with difficulties in other life domains, such as the academic field.

摘要

本研究的目的是验证《电子游戏相关体验问卷》(西班牙语为CERV)。该问卷由17个项目组成,基于CERI(《互联网相关体验问卷》——贝拉努伊等人编制)开发,用于评估非大型电子游戏的问题性使用情况。它已在义务中等教育阶段的青少年中得到验证。为了验证该问卷,进行了验证性因素分析(CFA)和内部一致性分析。因素结构显示有两个因素:(a)心理依赖和逃避性使用;(b)电子游戏使用的负面后果。针对电子游戏使用无问题者(NP)、电子游戏使用有潜在问题者(PP)和电子游戏使用有严重问题者(SP)确定了两个临界值。结果表明,男性中的患病率更高,且问题性使用随年龄增长而减少。CERV似乎是筛查因电子游戏使用而出现困难的青少年的良好工具。进一步的研究应将问题性电子游戏使用与其他生活领域的困难联系起来,比如学术领域。

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