Andersen Steven Arild Wuyts
Dan Med J. 2016 Aug;63(8).
Virtual reality (VR) simulation-based training is increasingly used in surgical technical skills training including in temporal bone surgery. The potential of VR simulation in enabling high-quality surgical training is great and VR simulation allows high-stakes and complex procedures such as mastoidectomy to be trained repeatedly, independent of patients and surgical tutors, outside traditional learning environments such as the OR or the temporal bone lab, and with fewer of the constraints of traditional training. This thesis aims to increase the evidence-base of VR simulation training of mastoidectomy and, by studying the final-product performances of novices, investigates the transfer of skills to the current gold-standard training modality of cadaveric dissection, the effect of different practice conditions and simulator-integrated tutoring on performance and retention of skills, and the role of directed, self-regulated learning. Technical skills in mastoidectomy were transferable from the VR simulation environment to cadaveric dissection with significant improvement in performance after directed, self-regulated training in the VR temporal bone simulator. Distributed practice led to a better learning outcome and more consolidated skills than massed practice and also resulted in a more consistent performance after three months of non-practice. Simulator-integrated tutoring accelerated the initial learning curve but also caused over-reliance on tutoring, which resulted in a drop in performance when the simulator-integrated tutor-function was discontinued. The learning curves were highly individual but often plateaued early and at an inadequate level, which related to issues concerning both the procedure and the VR simulator, over-reliance on the tutor function and poor self-assessment skills. Future simulator-integrated automated assessment could potentially resolve some of these issues and provide trainees with both feedback during the procedure and immediate assessment following each procedure. Standard setting by establishing a proficiency level that can be used for mastery learning with deliberate practice could also further sophisticate directed, self-regulated learning in VR simulation-based training. VR simulation-based training should be embedded in a systematic and competency-based training curriculum for high-quality surgical skills training, ultimately leading to improved safety and patient care.
基于虚拟现实(VR)模拟的培训越来越多地用于外科技术技能培训,包括颞骨手术。VR模拟在实现高质量外科培训方面潜力巨大,它使诸如乳突切除术等高风险、复杂的手术能够在手术室或颞骨实验室等传统学习环境之外,独立于患者和手术导师进行反复训练,且受传统培训的限制较少。本论文旨在增加乳突切除术VR模拟培训的证据基础,并通过研究新手的最终产品表现,调查技能向当前尸体解剖金标准培训模式的转移情况、不同练习条件和模拟器集成辅导对技能表现和保留的影响,以及定向、自我调节学习的作用。乳突切除术中的技术技能可从VR模拟环境转移到尸体解剖,在VR颞骨模拟器中进行定向、自我调节训练后,表现有显著改善。与集中练习相比,分散练习导致更好的学习效果和更巩固的技能,并且在三个月不练习后表现也更稳定。模拟器集成辅导加速了初始学习曲线,但也导致对辅导的过度依赖,当模拟器集成辅导功能停止时,表现会下降。学习曲线高度个体化,但往往早期就趋于平稳且水平不足,这与手术和VR模拟器的问题、对辅导功能的过度依赖以及自我评估技能差有关。未来模拟器集成的自动评估可能会解决其中一些问题,并在手术过程中为学员提供反馈,以及在每个手术之后提供即时评估。通过建立可用于刻意练习的掌握学习的熟练水平来设定标准,也可以进一步完善基于VR模拟培训的定向、自我调节学习。基于VR模拟的培训应嵌入系统的、基于能力的培训课程中,以进行高质量的外科技能培训,最终提高安全性和患者护理水平。