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基于虚拟现实的强迫性囤积症推理治疗。

Using Virtual Reality in the Inference-Based Treatment of Compulsive Hoarding.

机构信息

Institut universitaire en santé mentale de Montréal , Montreal, QC , Canada.

出版信息

Front Public Health. 2016 Jul 19;4:149. doi: 10.3389/fpubh.2016.00149. eCollection 2016.

DOI:10.3389/fpubh.2016.00149
PMID:27486574
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC4949239/
Abstract

The present study evaluated the efficacy of adding a virtual reality (VR) component to the treatment of compulsive hoarding (CH), following inference-based therapy (IBT). Participants were randomly assigned to either an experimental or a control condition. Seven participants received the experimental and seven received the control condition. Five sessions of 1 h were administered weekly. A significant difference indicated that the level of clutter in the bedroom tended to diminish more in the experimental group as compared to the control group F(2,24) = 2.28, p = 0.10. In addition, the results demonstrated that both groups were immersed and present in the environment. The results on posttreatment measures of CH (Saving Inventory revised, Saving Cognition Inventory and Clutter Image Rating scale) demonstrate the efficacy of IBT in terms of symptom reduction. Overall, these results suggest that the creation of a virtual environment may be effective in the treatment of CH by helping the compulsive hoarders take action over their clutter.

摘要

本研究评估了在基于推论的治疗(IBT)之后,为强迫囤积症(CH)治疗添加虚拟现实(VR)组件的效果。参与者被随机分配到实验组或对照组。每周进行五节,每节 1 小时。一项显著差异表明,与对照组相比,实验组卧室的杂物水平趋于显著降低,F(2,24)= 2.28,p = 0.10。此外,结果表明,两组都沉浸在环境中。CH 的治疗后评估(修订后的储蓄量表、储蓄认知量表和杂物图像评定量表)的结果表明,IBT 在减轻症状方面是有效的。总体而言,这些结果表明,创建虚拟环境可能通过帮助强迫囤积者对其杂物采取行动,从而有效地治疗 CH。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b05f/4949239/5a406278df82/fpubh-04-00149-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b05f/4949239/5a406278df82/fpubh-04-00149-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b05f/4949239/5a406278df82/fpubh-04-00149-g001.jpg

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