Thivel David, OʼMalley Grace
Laboratory of the Metabolic Adaptations to Exercise Under Physiological and Pathological Conditions (Dr Thivel), Clermont Auvergne University, Aubière Cedex, and Auvergne Regional Center for Human Nutrition, Clermont-Ferrand, France; and Physiotherapy Department (Dr O'Malley), Temple Street Children's University Hospital, Dublin, Ireland.
Pediatr Phys Ther. 2016 winter;28(4):368-370. doi: 10.1097/PEP.0000000000000297.
Children and adolescents spend a considerable amount of time engaged in sedentary behaviors that have been shown to favor weight gain and impaired physical fitness. Active video games have been proposed to increase physical activity levels. Although active video games may offer an interesting alternative to reducing sedentary time for children, the present commentary aimed to determine whether there is adequate evidence that compared active video gaming to real-life play and exercise. Given the dearth of data, it is not possible at present to support the use of active video games as substitutes for traditional forms of active play and health-enhancing physical activity. Further research should be encouraged and therapists should not consider active video games exclusively for intervention in children with obesity.
儿童和青少年花大量时间从事久坐行为,这些行为已被证明会导致体重增加和身体健康受损。有人提出,玩主动式电子游戏可以提高身体活动水平。虽然主动式电子游戏可能为减少儿童久坐时间提供一个有趣的选择,但本评论旨在确定是否有充分证据将主动式电子游戏与现实生活中的玩耍和锻炼进行比较。鉴于数据匮乏,目前无法支持将主动式电子游戏用作传统主动玩耍和增进健康的体育活动的替代品。应鼓励进一步研究,治疗师不应仅考虑将主动式电子游戏用于干预肥胖儿童。