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儿童肥胖:电子游戏在预防或管理中能发挥作用吗?

Pediatric Obesity: Is There Room for Active Video Games in Prevention or Management?

作者信息

Thivel David, OʼMalley Grace

机构信息

Laboratory of the Metabolic Adaptations to Exercise Under Physiological and Pathological Conditions (Dr Thivel), Clermont Auvergne University, Aubière Cedex, and Auvergne Regional Center for Human Nutrition, Clermont-Ferrand, France; and Physiotherapy Department (Dr O'Malley), Temple Street Children's University Hospital, Dublin, Ireland.

出版信息

Pediatr Phys Ther. 2016 winter;28(4):368-370. doi: 10.1097/PEP.0000000000000297.

DOI:10.1097/PEP.0000000000000297
PMID:27487974
Abstract

Children and adolescents spend a considerable amount of time engaged in sedentary behaviors that have been shown to favor weight gain and impaired physical fitness. Active video games have been proposed to increase physical activity levels. Although active video games may offer an interesting alternative to reducing sedentary time for children, the present commentary aimed to determine whether there is adequate evidence that compared active video gaming to real-life play and exercise. Given the dearth of data, it is not possible at present to support the use of active video games as substitutes for traditional forms of active play and health-enhancing physical activity. Further research should be encouraged and therapists should not consider active video games exclusively for intervention in children with obesity.

摘要

儿童和青少年花大量时间从事久坐行为,这些行为已被证明会导致体重增加和身体健康受损。有人提出,玩主动式电子游戏可以提高身体活动水平。虽然主动式电子游戏可能为减少儿童久坐时间提供一个有趣的选择,但本评论旨在确定是否有充分证据将主动式电子游戏与现实生活中的玩耍和锻炼进行比较。鉴于数据匮乏,目前无法支持将主动式电子游戏用作传统主动玩耍和增进健康的体育活动的替代品。应鼓励进一步研究,治疗师不应仅考虑将主动式电子游戏用于干预肥胖儿童。

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引用本文的文献

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Int J Environ Res Public Health. 2021 May 6;18(9):4938. doi: 10.3390/ijerph18094938.
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A digital movement in the world of inactive children: favourable outcomes of playing active video games in a pilot randomized trial.世界上不爱运动的儿童的数字化运动:一项试点随机试验中玩积极视频游戏的有利结果。
Eur J Pediatr. 2019 Oct;178(10):1567-1576. doi: 10.1007/s00431-019-03457-x. Epub 2019 Aug 30.