Mack Isabelle, Bayer Carolin, Schäffeler Norbert, Reiband Nadine, Brölz Ellen, Zurstiege Guido, Fernandez-Aranda Fernando, Gawrilow Caterina, Zipfel Stephan
Department of Psychosomatic Medicine and Psychotherapy, University Hospital Tübingen, Tübingen, Germany.
Department of School Psychology, University of Tübingen, Tübingen, Germany.
Eur Eat Disord Rev. 2017 Jul;25(4):237-267. doi: 10.1002/erv.2514. Epub 2017 May 3.
A systematic literature search was conducted to assess the chances and limitations of video games to combat and prevent childhood obesity. This search included studies with video or computer games targeting nutrition, physical activity and obesity for children between 7 and 15 years of age.
The study distinguished between games that aimed to (i) improve knowledge about nutrition, eating habits and exercise; (ii) increase physical activity; or (iii) combine both approaches. Overall, the games were well accepted. On a qualitative level, most studies reported positive effects on obesity-related outcomes (improvement of weight-related parameters, physical activity or dietary behaviour/knowledge). However, the observed effects were small. The games did not address psychosocial aspects.
Using video games for weight management exclusively does not deliver satisfying results. Video games as an additional guided component of prevention and treatment programs have the potential to increase compliance and thus enhance treatment outcome. Copyright © 2017 John Wiley & Sons, Ltd and Eating Disorders Association.
进行了一项系统性文献检索,以评估电子游戏在对抗和预防儿童肥胖方面的机会与局限性。该检索纳入了针对7至15岁儿童的营养、身体活动和肥胖问题的视频或电脑游戏研究。
该研究区分了旨在(i)提高营养、饮食习惯和运动知识;(ii)增加身体活动;或(iii)结合这两种方法的游戏。总体而言,这些游戏广受接受。在定性层面,大多数研究报告了对肥胖相关结果的积极影响(体重相关参数、身体活动或饮食行为/知识的改善)。然而,观察到的影响较小。这些游戏未涉及心理社会方面。
仅使用电子游戏进行体重管理并不能带来令人满意的结果。电子游戏作为预防和治疗计划的一个额外引导组成部分,有可能提高依从性,从而增强治疗效果。版权所有© 2017约翰·威利父子有限公司和饮食失调协会。